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Whitemage2

A classic White Mage (from FF tactics)


White Magic is the art of construction, reconstruction, and involves spells like summonings, healings, and blightings.

LOW Rank Spells

LOW Rank Spells

Glowball

  • 10 GP
  • Attribute: Neutral
  • DMG: 0
  • Effect: Summons a ball of light for a short time.
  • Uses: 100

Healight

  • 30 GP
  • Attribute: Neutral
  • DMG: 0
  • Effect: Roll d20 to heal target for 5 points, must get 15 or higher.
  • Uses: 3


Vampire's Kiss


  • 35 GP
  • Attribute: Neutral
  • DMG: Roll 10D
  • Effect: Drains half of the HP dealt and gives it to user
  • Uses: 3

Weak Flame


  • 25 GP
  • Attribute: Fire
  • DMG: 0
  • Effect: 100% chance to burn the target
  • Uses: 4


Turn Undead


  • 50 GP
  • Attribute: Neutral
  • DMG: Roll 6D for damage, multiply by wisdom
  • Effect: Roll 20D to immediately kill targeted undead, must get 16 or higher to work.
  • Uses: 2


Cleanse


  • 40 GP
  • Attribute: Neutral
  • DMG: 0
  • Effect: Cure ally of any extra effects.
  • Uses: 3


MED Rank Spells (LVL 9)

Thundercloud

  • 65 GP
  • Attribute: Thunder/Water
  • DMG: 0-15
  • Effect: Roll D6 to soak all foes must get 3 or higher, then deal 15 thunder damage.
  • Uses: 5


Wyvernsneeze


  • 70 GP
  • Attribute: Dragon
  • DMG: 0 (5 if user has Dragon element)
  • Effect: 100% chance to Dragonblight target
  • Uses: 2


Burstmend


  • 100 GP
  • Attribute: Neutral
  • DMG: 0
  • Effect: Attempt to heal entire party. User and all targets roll 20D, add users ammount to each individual's roll, they recieve this ammount of HP
  • Uses: 5


Summon Wood Golem


  • 115 GP
  • Attribute: Neutral
  • DMG: 0
  • Effect: User can do nothing on next turn, at the end of the next turn however, a Golem is added to the party and will remain until killed, dispelled, or encounter ends.
  • Uses: 2

MED-HI Rank Spells (LVL 14)

Arcanagift


  • 150 GP
  • Attribute: Neutral
  • DMG: 0
  • Effect: Recharges any one spell in you or a party member's arsenal
  • Uses: 5

Healthbolt


  • 200 GP
  • Attribute: Thunder
  • DMG:  (to any enemy within 5 squares)
  • Effect: Roll a 30D to heal
  • Uses: 2

Cleansing Fountain


  • 300 GP
  • Attribute: Water
  • DMG: 0
  • Effect: Attempt to remove status effects from entire party. Roll 20D, need 15 to suceed, 10 will cleanse you.
  • Uses: 3

Shiverburn


  • 200 GP
  • Attribute: Fire/Ice
  • DMG: 0
  • Effect: Freezes and Burns opponent for 8D turns
  • Uses: 4

Summon Stone Golem


  • 340 GP
  • Attribute: Earth
  • DMG: 0
  • Effect: User can do nothing on next turn, at the end of the next turn however, a Golem is added to the party and will remain until killed, dispelled, or encounter ends.
  • Uses: 5


HI Rank Spells (LVL 23)

Divine Light

  • 350 GP
  • Attribute: Neutral
  • DMG: 0
  • Effect: Recharges any one spell in you or a party member's arsenal to full and heals them for 15 HP.
  • Uses: 3


Arcane Medicine

  • 260 GP
  • Attribute: Neutral
  • DMG: 0
  • Effect: Roll a 50D to heal, heals 50D HP.
  • Uses: 6


Flaming Courage

  • 300 GP
  • Attribute: Fire
  • DMG: 0
  • Effect: Deals 7 fire damage to target, they will do +15 fire damge next turn.
  • Uses: 3


Winterstorm

  • 260 GP
  • Attribute: Ice/Thunder
  • DMG: 0
  • Effect: Freezes target for 5D turns then stuns them for 3D turns.
  • Uses: 4


Summon Fire Golem


  • 450 GP
  • Attribute: Fire
  • DMG: 0
  • Effect: User can do nothing on next turn, at the end of the next turn however, a Golem is added to the party and will remain until killed, dispelled, or encounter ends.
  • Uses: 6

Master Rank Spells (LVL 31)

Close Wounds

  • 350 GP
  • Attribute: Neutral
  • DMG: 0
  • Effect: Heals target for 30-65 HP
  • Uses: 7

Circle of Light

  • 360 GP
  • Attribute: Neutral
  • DMG: 0
  • Effect: Heals all friends in 10 block radius for 25 HP, deals 20 damage to any undead in area.
  • Uses: 7

Mage Armor

  • 500 GP
  • Attribute: Neutral
  • DMG: 0
  • Effect: Multiplies your ARM by 10 for 5 turns
  • Uses: 3

Close Wounds

  • 350 GP
  • Attribute: Neutral
  • DMG: 0
  • Effect: Heals target for 30-65 HP
  • Uses: 7

Summon Ice Golem


  • 500 GP
  • Attribute: Ice
  • DMG: 0
  • Effect: Summons a fucking Ice Golem what do you think.
  • Uses: 7


Summon Storm Golem


  • 520 GP
  • Attribute: Thunder
  • DMG: 0
  • Effect: Summons a fucking Thunder Golem what do you think.
  • Uses: 7


Return All Souls

  • 1000 GP
  • Attribute: Neutral
  • DMG: 0
  • Effect: Revives all fallen allies with 30 HP
  • Uses: 2


Legendary Rank Spells (LVL 39)

Godsgrace

  • 2000 GP
  • Attribute: Neutral
  • DMG: 999999 (to undead)
  • Effect: Destroys all undead in a 50x50 radius (other than bosses)
  • Uses: 1


Godsgrace II

  • 3000 GP
  • Attribute: Neutral
  • DMG: 0
  • Effect: Heals all allies by 999 HP
  • Uses: 5


Gift of the Dragon Soul

  • 5000 GP
  • Attribute: Dragon
  • DMG: 0
  • Effect: Ressurects an ally with full HP and makes them immune to Dragon element for 3 turns.
  • Uses: 1


Shatter

  • 5500 GP
  • Attribute: Neutral
  • DMG: 0
  • Effect: Removes all of opponent's ARM
  • Uses: 1
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