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#When you first walk inside you will bear witness to something terrifying. A man on a cross being tortured right in front of you. The guards in the room look very casual about it and will tell you their lord is upstairs. |
#When you first walk inside you will bear witness to something terrifying. A man on a cross being tortured right in front of you. The guards in the room look very casual about it and will tell you their lord is upstairs. |
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#The Lord will frown at you and ask you what you want. He asks why he would defend a city that is already falling apart, and why you aren't planning to leave for Lord's Hammer to siege their walls, skin their men alive, and rape their queen. Eventually he sighs and admits he owes fealty to the king and will send some men to guard his wall, but on one condition. His Bastard must be made commander of a fort just outside the Whitewood. If you do not agree you will fail the quest and soon the Elves will come to siege the city. |
#The Lord will frown at you and ask you what you want. He asks why he would defend a city that is already falling apart, and why you aren't planning to leave for Lord's Hammer to siege their walls, skin their men alive, and rape their queen. Eventually he sighs and admits he owes fealty to the king and will send some men to guard his wall, but on one condition. His Bastard must be made commander of a fort just outside the Whitewood. If you do not agree you will fail the quest and soon the Elves will come to siege the city. |
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+ | ==From Brigand to Bastard== |
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+ | From Brigand to Bastard is a simple kill and conquer quest. |
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+ | |||
+ | '''Talk to your Commander about your orders.''' |
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+ | *Standard dialogue: The commander tells you as far as he knows the fort is currently overthrown by brigands but the Mammarks are not good people to cross. They have an army much larger than Whitefall's and are ten times more ruthless. Even if we hid away in our castle they would torture and murder everyone in Whitewall until we ran out of resources or sanity. He tells you to clear out the keep yourself then return to the Mammarks about it being theirs, but do NOT tell them that the keep was not clear before, we wouldn't them thinking we're....weak. |
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+ | '''The Fort and the Dreaded Keep''' |
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+ | #The keep is easy enough. You will only need to fight a few bandits and a chief. There is little loot in the keep however. |
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+ | #Return to the Dreaded Keep and tell him you apologize for how late you were. The lord smiles and nods silently then an arrow flies through each of your legs. The lord glares down at you and tells you never to lie to him again. "I don't care about your Whitefallen honor or your King's silly stance on defending his land. I care about me and mine. And you will not lie to me or keep me from protecting it. I know your order is weak..." |
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+ | #Return to the Whitefallen Buidling and report your success. |
Revision as of 21:49, 6 June 2013
The Whitefallen were originally an order of Knights that were forged when civilization and order was established in Sunless. Now they are made mostly up by mercenaries and soldiers, and work as the acting military of the humans in Sunless.
The Whitefallen questline is unique among the military questlines in that the players eventually chose who will rule Whitefall. There is of course the Eclesians who have ruled the land for the last thousand years and have been doing it rather poorly yet nobly. Zander and Ethinian Eclesian are two choices, then there The Mammarks of the Dreaded Keep who are competent and ruthless, and then finally the opportunity of Ser Thanos to crown himself...
Reputation Changes
The Elven Alliance: -3
The Klightmer: -3
House Dragonslayer: +2
House Mammark: +2
The Warrior's Guild: +1
Trollhunters: +1
The Mage's Guild: -2
Reputation Changes After Joining House Mammark
The Elven Alliance: -4
The Klightmer: -4
House Dragonslayer: -2
House Mammark: +5
The Warrior's Guild: +2
The Mage's Guild: +1
Guilds Armors
Whitefallen Knight's Armor
- 120 GP (Legs and Chest), 70 GP (Boots and Helm)
- Attribute: Neutral
- ARM: +7 to L H and B, +14 to C
- Effect: +10 VIT, Frost Resistance, Elven and Dwarven weapons do 50% damage.
- Requirements:
Mammark Armor
- 130 GP (Legs and Chest), 85 GP (Boots and Helm)
- Attribute: Neutral
- ARM: +5 to L H and B, +10 to C
- Effect: +10 AGL, +5 STR
- Requirements:
Recurring Characters
Aela
Name: Aela Stormblade
Aela is sarcastic and rude to all soldiers, as she recieved the same treatment when she joined due to her size and gender. She later opens up to the player and reveals her sad childhood and upbringing along with the death of her entire family at the hands of the Elven Regime. When the General dies she will promote one of the characters to his rank with a smile.
Player: Dungeon Master
Race: Human
HP: 350
Class: Battlemage
Element: Thunder
Level: 20
Exp Give: 2000
Spells/Skills:
Vampire's Kiss
- 35 GP
- Attribute: Neutral
- DMG: Roll 10D
- Effect: Drains half of the HP dealt and gives it to user
- Uses: 3
Shock
- 40 GP
- Attribute: Thunder
- DMG: 7
- Effect: 10% chance to stun
- Uses: 6
- Ability: Spellsword: Add 25 of your element's damage to your melee attacks for 3 tunrs (Daily)
Stats:
- STR: 40
- AGL: 30
- CHA: 20
- INT: 31
- WIS: 14
- VIT: 20
- ARM: 54
- LUCK: 10
Equipment:
- Head:
- Chest: Whitefallen Knight's Chestplate
- Legs: Whitefallen Knight's Greaves
- Feet: Whitefallen Knight's Boots
Weapons:
- 1: Stormhewer (Unique Steel Shock Mace)
- 180 GP
- Attribute: Thunder
- DMG: 20
- Buff: +3 INT
- Effect: Roll a D10, add the number to your attack in shock damage with a 20% chance to stun.
- Requirements: 20 STR, 30 INT
General Thoras
Name: General Thoras
General Thoras is rough and commanding, but he is also kind and appreciates the ocassional joke. He is loud and strong in battle, and kind and wise in council.
Player: Dungeon Master
Race: Human
HP: 360
Class: Avenger
Element: Fire
Level: 40
Exp Give: 3000
Spells/Skills:
Ability: Goddess' Wrath: While fighting an undead or 'evil' enemy if you are in a a range of 3 squares you can use an AOE ability that deals 20 dmg +a D10 to any evil/undead in a 10x10 square radius. (Daily)
Stats:
- STR: 50
- AGL: 35
- CHA: 25
- INT: 30
- WIS: 30
- VIT: 40
- ARM: 69
- LUCK: 0
Equipment:
- Head: Whitefallen Helm
- Chest: Whitefallen Chestplate
- Legs: Whitefallen Greaves
- Feet: Whitefallen Boots
Weapons:
- 1: Blade of Thoras
- Not sellable
- Attribute: Dragon
- DMG: 60
- Buff:
- Effect:
- Requirements: 60 STR, 24 WIS
Eclesian Characters
Prince Zander
Name: Prince Zander Eclesian
It is said that when the gods gifted King Lysander with two sons, Prince Zander was born with the King's smarts, and Ethenian with his strength. Prince Zander is a cautious, charismatic, and kind sort, skilled with a longblade, but not to a huge extent.
Player: Dungeon Master
Race: Human
HP: 250
Class: Knight/Noble
Element: Water
Level: 25
Exp Give: 250
Spells/Skills:
Stats:
- STR: 25
- AGL: 28
- CHA: 30
- INT: 30
- WIS: 25
- VIT: 15
- ARM: 32
- LUCK: 5
Equipment:
- Head: Whitefall Guard's Helm
- Chest: Whitefallen Chestplate
- Legs: Whitefallen Greaves
- Feet: Whitefallen Boots
Weapons:
- 1: Zander's Dragonglass Longsword (Unique)
- 200 GP
- Attribute: Fire
- DMG: 23
- Buff:
- Effect: +5 damage to Elves
Prince Ethinian
Name: Prince Ethinian Eclesian II
It is said that when the gods gifted King Lysander with two sons, Prince Zander was born with the King's smarts, and Ethenian with his strength. Prince Ethinian, second of his name (named after the king who sacked Whitefall during the invasion of Sunless) is a strong, brutish, and impatient sort. He is loyal and headstrong, but grows increasingly impatient with his father's caution and his brother's inability to challenge his father. He was born under the sign of the Dragon, by modern Nordic law this means he should be the heir to the throne, however his father named Zander the heir rather than Ethinian...
Player: Dungeon Master
Race: Human
HP: 350
Class: Knight/Noble
Element: Dragon
Level: 30
Exp Give: 400
Spells/Skills:
Stats:
- STR: 62
- AGL: 15
- CHA: 10
- INT: 6
- WIS: 10
- VIT: 35
- ARM: 28
- LUCK: 1
Equipment:
- Head:
- Chest: Whitefallen Chestplate
- Legs: Whitefallen Greaves
- Feet: Whitefallen Boots
Weapons:
- 1: Ethinian's Grok Club (2H) [Unique]
- 500 GP
- Attribute: Dragon
- DMG: 55
- Effect: Always does 5 bonus damage to elves.
- Requirements: 90 STR
Queen Mjera
Name: Queen Mjera
Queen Mjera was once Mjera of the Root, a princess from Pinehaven, she was the last of her family to survive the fight against the dragon. She fled to Whitefall and was saved by King (at that time, Prince) Lysander. They married and after the King died, she became the queen alongside Lysander as King.
Player: Dungeon Master
Race: Human
HP: 100
Class: Noble
Element: Earth
Level: 15
Exp Give: 40
Spells/Skills:
Stats:
- STR: 5
- AGL: 15
- CHA: 35
- INT: 30
- WIS: 35
- VIT: 13
- ARM: 0
- LUCK: 10
Equipment:
- Head:
- Chest:
- Legs:
- Feet:
Weapons:
- 1: Heartsilver Dagger
- 220 GP
- Attribute: Water
- DMG: 17
- Buff:
- Effect: Poisons always work
King Lysander
'Name: King Lysander 'Eclesian
King Lysander, once a mighty and wise King, grows old and paranoid, losing hope at the thought of two armies with a personal vendetta against his family marching towards his city...
Player: Dungeon Master
Race: Human
HP: 200
Class: Noble
Element: Ice
Level: 20
Exp Give: 70
Spells/Skills:
Stats:
- STR: 50
- AGL: 10
- CHA: 5
- INT: 10
- WIS: 50
- VIT: 13
- ARM: 0
- LUCK: 10
Equipment:
- Head:
- Chest:
- Legs:
- Feet:
Weapons:
- 1: Adamantite Longsword
- 350 GP
- Attribute: Neutral
- DMG: 29
- Buff:
- Effect:
- Requirement: 90 STR, 30 AGL
Dragonslayer Characters
King Thanos
Name: King Thanos the Dragonslayer, the Usurper
Ser Thanos is famed in the land of Sunless, and even in the South for serving the entire island under the rule of King Edward III, Lysander's father. A Dragon fled from the Dragonrealm and scorched the Wasteland, burning down all of Pinehaven. Then it flew over the Western Mountains towards Whitefall, when it began to climb the wall menacingly, every Whitefallen fled, but Ser Thanos stood his ground, and cut the beast's head right off. He was knighted that day, and given the title of Dragonslayer by his lord. King Lysander seems to distrust him for some reason, and Thanos seems to dislike him as well, seeing Ethinian as a much better member to serve. It is also said that Thanos is Dragonborn, this was confirmed when Prince Ethinian stabbed him through the heart and Thanos simply laughed as his soul returned to him, then sliced Ethinian's head right off, breaking the line of Eclesian.
Player: Dungeon Master
Race: Human
HP: 450
Class: Dragonborn
Element: Dragon
Level: 50
Exp Give: 1000
Spells/Skills:
Stats:
- STR: 73
- AGL: 28
- CHA: 25
- INT:25
- WIS: 30
- VIT: 40
- ARM: 49
- LUCK: 5
Equipment:
- Head: Dragonslayer's Whitefallen Helm
- Chest: Dragonslayer's Whitefallen Chestplate
- Legs: Dragonslayer's Whitefallen Greaves
- Feet: Dragonslayer's Whitefallen Boots
Weapons:
- 1: Dragonscale Longsword
- 500 GP
- Attribute: Dragon
- DMG: 33
- Buff:
- Effect:
- Requirement: 120 STR
- 2: Dragonscale Shield
- 430 GP
- Attribute: Dragon
- DMG: 12
- Buff: +25 HP, +20 STR
- Effect: Dragon and Fire Attacks do 10% damage, water and ice do 150%
- Requirement: 120 STR
Unique Armor Set:
Draonslayer's Whitfallen Armor
- 220 GP (Legs and Chest), 170 GP (Boots and Helm)
- Attribute: Dragon
- ARM: +10 to L H and B, +19 to C
- Effect: Frost Resistance, Elven and Dwarven weapons do 50% damage. Dragonborn's have +50 STR
- Requirements:
Mammark Characters
Ramses Mammark
Name: Lord Ramses Mammark the Flayer
Lord Ramses Mammark is the lord of The Dreaded Keep and intends to stay there. In turn he also plots to sit his son on the throne.
Player: Dungeon Master
Race: Human
HP: 310
Class: Barbarian
Element: Earth
Level: 60
Exp Give: 500
Spells/Skills:
Stats:
- STR: 70
- AGL: 25
- CHA: 25
- INT: 30
- WIS: 55
- VIT: 30
- ARM: 45
- LUCK: 30
Equipment:
- Head: Mammark Hood
- Chest: Mammark Cuirass
- Legs: Mammark Faulds
- Feet: Mammark Boots
Weapons:
- 1: The Mournedge
- 1480 GP
- Attribute: Earth/Ice
- DMG: 36
- Buff:
- Effect: +15 damage if target is not wearing armor in every slot.
- Requirement:
Lucif Mammark
Name: Lucif Mammark the Merciless
Lucif Mammark is the legitimate son of Ramses Mammark. He is clever, foul, cruel, and maniacal at times. If he is crowned king of Sunless he will order the slaughter of every Dwarf in Lord's Hammer, the burning of Windmill Village, and the drowning of every elf in Sanctuary. He does however allign with the Dark Elves to besiege the two cities, and eventually makes them the rulers of Sanctuary.
Player: Dungeon Master
Race: Human
HP: 350
Class: Foul
Element: Ice
Level: 45
Exp Give: 200
Spells/Skills:
Stats:
- STR: 60
- AGL: 35
- CHA: 15
- INT: 15
- WIS: 30
- VIT: 25
- ARM: 45
- LUCK: 35
Equipment:
- Head: Mammark Hood
- Chest: Mammark Cuirass
- Legs: Mammark Faulds
- Feet: Mammark Boots
Weapons:
- 1: Deskinner
- 2480 GP
- Attribute: Ice
- DMG: 46
- Buff:
- Effect: +30 damage if target is not wearing armor in every slot.
- Requirement: Murder every Mammark.
Kagren Mammark
Name: Kagren Mammark The Flayer's Bastard
Kagren Mammark is the bastard of Lord Mammark but holds no bitterness to his family. In fact he is quite loyal and even kills Ser Thanos and becomes his brother's personal Knight if he is crowned. He is an excellent help when sieging the cities in the questline due to his raw power and ruthlessness.
Player: Dungeon Master
Race: Human
HP: 350
Class: Barbarian
Element: Fire
Level: 45
Exp Give: 260
Spells/Skills:
Stats:
- STR: 80
- AGL: 40
- CHA: 2
- INT: 5
- WIS: 10
- VIT: 30
- ARM: 45
- LUCK: 5
Equipment:
- Head: Mammark Hood
- Chest: Mammark Cuirass
- Legs: Mammark Faulds
- Feet: Mammark Boots
Weapons:
- 1: Lungeatr
- 1480 GP
- Attribute: Fire
- DMG: 35
- Buff:
- Effect: +10 fire damage to
- Requirement:
Quests
The White Oath
The White Oath is how you join the Whitefallen. It is simple to take. You must go to the Whitefallen recruitment building, be seen as worthy, then you are sent to Dragonhearth Keep to kneel before the king, and say the words.
"On my honor as a warrior, on my soul as a mortal, and on the blood of my line. I, (your name) swear in the sights of gods and men that I will protect the Realm of Sunless, and the walls of Whitefall with my life, and the lives of any who may come to serve me. I will obey my king, and obey my commander, and never shall I break this vow, not even in death will I yield."
Frozen Decay
The Dreaded Keep is a story quest which essentially involves nothing more than roleplay.
Talk to your Commander about your orders.
- Standard dialogue: The commander tells you he cannot win this war alone. No matter the strength of their steel or the power of the wall, with the numbers they have they cannot bring down a people as mighty as the Dwarves of Lord's Hammer, or the the magical prowess of the Elves of Sanctuary. He asks you to go to The Dreaded Keep of Mammark to hail their bannermen and ask for their help to defend the city.
The Dreaded Keep
- Travelling to the keep is easy. it is a terrifying ruined tower on a hill above the Whitewood. It has many heads on pikes outside, some of them still with flesh attached.
- Tell the Guards you are Whitefallen with orders from the king's servants and you demand in. They will ask a couple of questions normally, but if you have Whitefallen armor they will let you in with a sly smile.
- When you first walk inside you will bear witness to something terrifying. A man on a cross being tortured right in front of you. The guards in the room look very casual about it and will tell you their lord is upstairs.
- The Lord will frown at you and ask you what you want. He asks why he would defend a city that is already falling apart, and why you aren't planning to leave for Lord's Hammer to siege their walls, skin their men alive, and rape their queen. Eventually he sighs and admits he owes fealty to the king and will send some men to guard his wall, but on one condition. His Bastard must be made commander of a fort just outside the Whitewood. If you do not agree you will fail the quest and soon the Elves will come to siege the city.
From Brigand to Bastard
From Brigand to Bastard is a simple kill and conquer quest.
Talk to your Commander about your orders.
- Standard dialogue: The commander tells you as far as he knows the fort is currently overthrown by brigands but the Mammarks are not good people to cross. They have an army much larger than Whitefall's and are ten times more ruthless. Even if we hid away in our castle they would torture and murder everyone in Whitewall until we ran out of resources or sanity. He tells you to clear out the keep yourself then return to the Mammarks about it being theirs, but do NOT tell them that the keep was not clear before, we wouldn't them thinking we're....weak.
The Fort and the Dreaded Keep
- The keep is easy enough. You will only need to fight a few bandits and a chief. There is little loot in the keep however.
- Return to the Dreaded Keep and tell him you apologize for how late you were. The lord smiles and nods silently then an arrow flies through each of your legs. The lord glares down at you and tells you never to lie to him again. "I don't care about your Whitefallen honor or your King's silly stance on defending his land. I care about me and mine. And you will not lie to me or keep me from protecting it. I know your order is weak..."
- Return to the Whitefallen Buidling and report your success.