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Poisons are substances that can be attached to melee weapons for extra damage or effects.

Basic Poisons[]

Basic Poison

  • 10 GP
  • Attribute: Earth
  • Effects: Does 1 damage every turn for 5 turns.


Frostbite Poison

  • 20 GP
  • Attribute: Ice
  • Effects: Does 1 damage every turn for 5 turns, 50% chance to freeze target on first damage.


Goblin Spit

  • N/A GP-Only found in Goblin camps
  • Attribute: Water
  • Effects: Does 3 damage every turn for 5 turns.

Decent Poisons[]

Trollsblood


  • 50 GP
  • Attribute: Water
  • Effects: Does 5 damage every turn for 5 turns.

Potent Poison


  • 100 GP
  • Attribute: Water
  • Effects: Does 10 damage every turn for 3 turns.

Giant Spider's Venom


  • 150 GP
  • Attribute: Water
  • Effects: Does 9 damage every turn for 5 turns.

Wizmix


  • 150 GP
  • Attribute: Water
  • Effects: Opponent is unable to use spells for 3 turns

Respectable Poisons[]

Uroodamix


  • 200 GP
  • Attribute: Water
  • Effects: Does 10 damage every turn for 10 turns.

Trollsblood+


  • 65 GP
  • Attribute: Water
  • Effects: Does 5 damage every turn for 15 turns.

Torturamix


  • 190 GP
  • Attribute: Water
  • Effects: Does 3 damage every turn for 100 turns.

Stundamix


  • 100 GP
  • Attribute: Thunder
  • Effects: Opponent is paralyzed for D6 turns

Assassin Grade Poisons[]

Trollsblood++


  • 100 GP
  • Attribute: Water
  • Effects: Does 8 damage every turn for 25 turns.

Magebane


  • 100 GP
  • Attribute: Thunder
  • Effects: Drains D10 charges from 2 random spells.

Griefmix


  • 200 GP
  • Attribute: Water
  • Effects: Does 15 damage every turn for 10turns. 

Battlemage's Folly


  • 300 GP
  • Attribute: Water
  • Effects: Does 8 damage every turn for 10 turns. Drains 1 charge from a spell every turn for 8 turns

Spittermix


  • 250 GP
  • Attribute: Fire/Water
  • Effects: On impact the poison combusts, dealing 10 fire damage to the target, and poisoning everything in a 10x10 radius, dealing 4 damage every turn for 10 turns. (includes allies)

Pandemic Poisons (VERY RARE)[]

Sorrowmix



  • 500 GP
  • Attribute: Water
  • Effects: Does 25 damage every turn for 100 turns. 

Slaughtermix



  • 500 GP
  • Attribute: Water
  • Effects: Does 35 damage every turn for 5 turns. 

Splattermix


  • 600 GP
  • Attribute: Fire/Water
  • Effects: On impact the poison combusts, dealing 25 fire damage to the target, and poisoning everything in a 10x10 radius, dealing 10 damage every turn for 10 turns. (includes allies)

Dragonrend



  • 1500 GP
  • Attribute: Water
  • Effects: Does 50 damage to anything with dragon element for 50 turns, useless against anything else.
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