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Manufactured Armors are armors that differ from standard armors in that they're the signature armors of different races.

Goblin-Make (LVL 2+)

Goblin Mail

  • 14 GP (Legs and Chest), 8 GP (Boots and Helm)
  • Attribute: Neutral
  • ARM: +1 to L H and B, +3 to C
  • Effect: +1 AGL, -2 CHA

Goblin Robes


  • 24 GP (Legs and Chest), 14 GP (Boots and Helm)
  • Attribute: Neutral
  • ARM: 1
  • Effect: +3 INT


Whitefall Militia

Whitefall Guard's Armor 

  • 120 GP (Legs and Chest), 70 GP (Boots and Helm)
  • Attribute: Neutral
  • ARM: +4 to L H and B, +10 to C
  • Effect: +10 VIT, +1 CHA
  • Requirements: 40 STR, 20 CHA


Whitefallen Knight's Armor

  • 120 GP (Legs and Chest), 70 GP (Boots and Helm)
  • Attribute: Neutral
  • ARM: +7 to L H and B, +14 to C
  • Effect: +10 VIT, Frost Resistance, Elven and Dwarven weapons do 50% damage.
  • Requirements: 40 STR, 20 CHA

Frostforged (Snow Elven) (LVL 9+)

Fostforged Robes

  • 60 GP (Legs and Chest), 45 GP (Boots and Helm)
  • Attribute: Ice (Neutral and Water variants)
  • ARM: +1 to L H and B, +2 to C
  • Effect: +12 WIS, +10 HP

Elven (LVL 10+)

Elven Mail

  • 50 GP (Legs and Chest), 30 GP (Boots and Helm)
  • Attribute: Earth (Thunder and Neutral variants)
  • ARM: +4 to L H and B, +5 to C
  • Effect: +5 AGL, Elven weapons do 80% damage if wearing full set.

Elven Cloak

  • 40 GP (Legs and Chest), 25 GP (Boots and Helm)
  • Attribute: Neutral (Earth and Water variants)
  • ARM: +1 to L H and B, +1 to C
  • Effect: +15 INT, Spells cast by Elves have 40% chance to miss.

Drowish (Dark Elven) (LVL 15+)

Pilgrim's Cloak

  • 100 GP (Legs and Chest), 50 GP (Boots and Helm)
  • Attribute: Fire (Dragon variants are rare)
  • ARM: +4 to L H and B, +3 to C
  • Effect: +25 INT (+30 if user is Dark Elf attribute) (+35 if mixed with Dwarven or Battlemage armor)

Librarian's Cloak

  • 90 GP (Legs and Chest), 45 GP (Boots and Helm)
  • Attribute: Neutral (Fire and Earth Variants)
  • ARM: +5 to L H and B, +3 to C
  • Effect: +20 WIS, (+15 HP if Dark Elf)

Myri Warrior's Armor

  • 150 GP (Legs and Chest), 120 GP (Boots and Helm)
  • Attribute: Dragon (Fire and Earth Variants)
  • ARM: +12 to L H and B, +16 to C
  • Effect: +12 INT, +15 STR
  • Spell: Roll 20D to add 5 Dragon damage to any attack, must get 15 or higher. (Getting a 20 will Blight)
  • Requirements: 40 STR, 37 INT

Dwarven (LVL 23+)

Dwarven Armor

  • 250 GP (Legs and Chest), 190 GP (Boots and Helm)
  • Attribute: Neutral (Thunder, Fire, and Earth Variants)
  • ARM: +8 to L H and B, +17 to C
  • Effect: +15 VIT (+20 VIT to Dwarves)
  • Requirements: 65 STR


Dwarven Spellhammer Armor

  • 300 GP (Legs and Chest), 250 GP (Boots and Helm)
  • Attribute: Neutral (Thunder, Fire, and Earth Variants)
  • ARM: +6 to L H and B, +14 to C
  • Spell: Magic damage does 50%, 50% chance to free cast White Magic.
  • Effect: +8 VIT
  • Requirements: 65 STR, 30 INT

Dwarven Exoskeleton

  • 500 GP (Legs and Chest), 280 GP (Boots and Helm)
  • Attribute: Neutral (Thunder, Fire, and Earth Variants)
  • ARM: +3 to L H and B, +5 to C
  • Spell: Magic damage does 50%, 50% chance to free cast Magic.
  • Effect: +30 INT, +40 WIS
  • Requirements: 30 WIS, 30 INT, 20 LUCK
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