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*Weapons: Axe/Longblade |
*Weapons: Axe/Longblade |
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*Medium: Heavy, Medium |
*Medium: Heavy, Medium |
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− | *<span style="line-height:21px;">Requirements: Level 10, STR of |
+ | *<span style="line-height:21px;">Requirements: Level 10, STR of 40, can be upgraded at the Warrior's Guild</span> |
*<span style="line-height:21px;">Ability: Bloodlust: do x3 damage when you reach 1/3 health. (Always)</span> |
*<span style="line-height:21px;">Ability: Bloodlust: do x3 damage when you reach 1/3 health. (Always)</span> |
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*<span style="line-height:21px;">STR: +15 </span><span style="line-height:21px;">AGL: +5 </span><span style="line-height:21px;">CHA: </span><span style="line-height:21px;">WIS: </span><span style="line-height:21px;">INT: -5 </span><span style="line-height:21px;">VIT: </span><span style="line-height:21px;">ARM: </span><span style="line-height:21px;">LUK: </span> |
*<span style="line-height:21px;">STR: +15 </span><span style="line-height:21px;">AGL: +5 </span><span style="line-height:21px;">CHA: </span><span style="line-height:21px;">WIS: </span><span style="line-height:21px;">INT: -5 </span><span style="line-height:21px;">VIT: </span><span style="line-height:21px;">ARM: </span><span style="line-height:21px;">LUK: </span> |
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− | |||
==Troubadour== |
==Troubadour== |
Revision as of 19:18, 29 May 2013
Each class gets 10 points to stats, an ability, and a special equipment piece.
Knight/Warrior/Fighter
- Gear: Iron Warhammer
- Armors: Heavy
- Weapons: Long Blade/Axe
- Ability: Avenge - An avenging strike is a second hit for extra damage, this allows the Knight to attack a second time on his turn if he has a fallen ally. To sucessfully avenge a knight must roll a 9d and get an even number.
- STR: 7 AGL: 0 CHA: 1 WIS: 0 INT: 0 VIT: 2 ARM: LUK: 0
Healer/Cleric/Priest
- Gear: Return Soul - Revives a fallen ally (Uses: 3)
- Weapons: Magic/Blunt
- Armors: Light, Medium
- Ability: Skinmend - A Skinmend spell closes up a majority of wounds on an ally and may save them from death. If you roll an even number the spell works, if not it misses.
- STR: 0 AGL: 0 1 CHA: 0 WIS: 1 INT: 7 VIT: 1 ARM: 0 LUK: 0
Bard/Minstrel/Poet
- Gear: Iron Dagger
- Weapons: Shortblade/Blunt
- Armor: Medium
- Ability: Song of Valor - Adds 1/3 of party member's damage to their attacks for 3 turns. Must roll an odd number to hit.
- STR: AGL: 2 CHA: 7 WIS: INT: VIT: ARM: LUK: 1
Warlock/Spellcaster/Mage
- Gear: Scorch Spell (Uses: 3)
- Weapons: Magic/Shortblade
- Armor: Light
- Ability: Summons a zombie minion that does 5 damage every turn and dies in 3 hits. Must roll odd number to use.
- STR: 1 AGL: 1 CHA: WIS: INT: 7 1 VIT: ARM: LUK:
Rogue/Burgular/Thief
- Gear: Longbow
- Weapon: Shortblade/Marksman
- Armor: Medium
- Ability: Shadowskin - All attacks done while undetected do x2 damage
- STR: AGL: 7 CHA: 2 WIS: INT: VIT: ARM: LUK: 1
Paladin/Holy Knight/Templar
- Gear: Iron Warhammer
- Weapons: Magic/Blunt
- Armor: Light, Heavy
- Ability: Paladins can shine the holy ligh upon a dead soldier, this will revive AND avenge at the same time, puting the fallen soldier back in the game and dealing extra damage. Must roll even number to hit.
- STR: AGL: CHA: 1 WIS: 2 INT: VIT: 7 ARM: LUK:
Death Knight/Undead Warrior
- Gear: Iron Shortsword
- Shortblade/Axe
- Armor: Medium, Heavy
- Ability: Souless - Can continue attacking even when dead, though you do 1/2 damage.
- STR: 2 AGL: 7 CHA: WIS: 1 INT: VIT: ARM: LUK:
Dragonborn
- Gear: Dragonblade
- Weapons: Longblade/Axe
- Armor: Heavy, Medium, Light
- Ability: Dragonsoul - Bard and Knight ability, also has Souless ability but cannot heal or sing when in Souless mode.
- STR: 5 AGL: CHA: WIS: INT: VIT: 5 ARM: LUK:
At Level 10+ a hero can visit a guild or special NPC and pay 5000 gold to become an advanced class.
ADVANCED CLASSES:
(Advanced Classes are classes that are gained by being a certain level, having certain skills, and joining certain guilds)
High-Priest
- Pre-class: Paladin, Healer
- Weapons: Magic/Blunt
- Armor: Heavy, Light
- Requirements: Level 15, WIS of 25+, Must know 5 healing spells and be part of the Cult of the Goddesses
- Ability: High Prayer: Heals entire party fully and cures all diseases and conditions (Daily)
- STR: AGL: CHA: +5 WIS: +10 INT: +5 VIT: +5 ARM: LUK: +1
Necromancer
- Pre-class: Death Knight, Warlock
- Magic/Shortblade
- Armor: Medium, Light
- Requirements: Level 10, INT of 20, AGL of 15, Must know 3 summoning spells, must be part of the Mage's Guild, can be upgraded in the Lord's Hammer Guild specifically.
- Ability: Raise any fallen foe as a zombie thrawl. Cannot re-raise any opponent. (Daily)
- STR: AGL: CHA: -5 WIS: +5 INT: +15 VIT: ARM: LUK: +5
Witchunter
- Pre-class: Rogue
- Weapons: Marksman/Magic
- Armor: Light, medium
- Requirements: Level 15, AGL of 25, INT of 15, must have killed at least 3 witches. Can be upgraded at The Wastelanders or the Mage's Guild
- Ability: Hagbane: Attaches a poison to any weapon you want, when hit with this poison target loses all uses of all spells, they also take 5 damage every turn for 10 turns (roll 15+ to save).
- STR: AGL: +20 CHA: +5 WIS: INT: +10 VIT: ARM: +3 LUK: +2
Barbarian
- Pre-class: Knight
- Weapons: Axe/Longblade
- Medium: Heavy, Medium
- Requirements: Level 10, STR of 40, can be upgraded at the Warrior's Guild
- Ability: Bloodlust: do x3 damage when you reach 1/3 health. (Always)
- STR: +15 AGL: +5 CHA: WIS: INT: -5 VIT: ARM: LUK:
Troubadour
- Pre-class: Bard
- Weapons: Axe/Shortblade
- Armor: Heavy, Medium
- Requirements: Level 15, CHA of 25, must have charmed at least 5 characters
- Ability: Ballad of the Unlikely Hero: Raises a chosen stat of any ally by 30 for 5 turns (Daily)
- STR: AGL: CHA: +25 WIS: +5 INT: +15 VIT: ARM: LUK: +10
Ninja
- Pre-class: Rogue
- Weapons: Longblade/Marksman
- Armor: Light, Medium
- Requirements: Level 20, AGL of 30, must have stealth killed at least 5 enemies.
- Ability: Nightblade: Automatically kill any opponent if undetected and wielding sword or dagger. (Daily)
- STR: +10 AGL: +15 CHA: WIS: INT: +5 VIT: ARM: LUK:
Avenger
- Pre-class: Paladin
- Weapons: Longblade/Magic/Blunt
- Armor: Heavy, Light
- Requirements: Level 20, STR of 20, AGL of 15, WIS of 30.
- Ability: Goddess' Wrath: While fighting an undead or 'evil' enemy if you are in a a range of 3 squares you can use an AOE ability that deals 20 dmg +a D10 to any evil/undead in a 10x10 square radius. (Daily)
- STR: +5 AGL: +10 CHA: +5 WIS: +5 INT: +10 VIT: ARM: LUK: +10
Battlemage
- Pre-class: Knight/Warlock
- Weapons: Longblade/Magic/Blunt
- Armor: Heavy, Light
- Requirements: Level 15, STR of 25, INT of 25
- Ability: Spellsword: Add 25 of your element's damage to your melee attacks for 3 tunrs (Daily)
- STR: +15 AGL: CHA: WIS: +5 INT: +15 VIT: +10 ARM: LUK:
Epic Classes
Hero
- Pre-class: Knight
- Armor: Heavy
- Requirements: Level 35, STR of 40, CHA of 30, must have saved at least 3 characters.
- STR: +30 AGL: +5 CHA: +10 WIS: INT: +15 VIT: +10 ARM: LUK: +10
Saint
- Pre-class: Healer
- Armor: Light
- Requirements: Level 35, WIS of 45, CHA of 25, VIT of 10
- STR: +5 AGL: +5 CHA: +10 WIS: +20 INT: +5 VIT: +10 ARM: LUK: +5
Skald
- Pre-class: Bard
- Armor: Medium
- Requirements: Level 35, CHA of 50, LUK of 20
- STR: AGL: +10 CHA: +30 WIS: INT: +5 VIT: +10 ARM: LUK: +5
Magister
- Pre-class: Warlock
- Armor: Light
- Requirements: Level 40, INT of 50, WIS of 20
- STR: +5 AGL: +5 CHA: +5 WIS: +10 INT: +35 VIT: +5 ARM: +5 LUK:
Ranger
- Pre-class: Rogue
- Armor: Medium
- Requirements: Level 35, AGL of 55, CHA of 25, LUK of 20, WIS of 10
- STR: +10 AGL: +25 CHA: +15 WIS: +10 INT: VIT: ARM: LUK: +5