DungeonRealm Wiki
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*Weapons: Axe/Longblade
 
*Weapons: Axe/Longblade
 
*Medium: Heavy, Medium
 
*Medium: Heavy, Medium
*<span style="line-height:21px;">Requirements: Level 10, STR of 30</span>
+
*<span style="line-height:21px;">Requirements: Level 10, STR of 40, can be upgraded at the Warrior's Guild</span>
   
 
*<span style="line-height:21px;">Ability: Bloodlust: do x3 damage when you reach 1/3 health. (Always)</span>
 
*<span style="line-height:21px;">Ability: Bloodlust: do x3 damage when you reach 1/3 health. (Always)</span>
   
 
*<span style="line-height:21px;">STR: +15   </span><span style="line-height:21px;">AGL: +5  </span><span style="line-height:21px;">CHA:   </span><span style="line-height:21px;">WIS:   </span><span style="line-height:21px;">INT: -5  </span><span style="line-height:21px;">VIT:  </span><span style="line-height:21px;">ARM:  </span><span style="line-height:21px;">LUK: </span>
 
*<span style="line-height:21px;">STR: +15   </span><span style="line-height:21px;">AGL: +5  </span><span style="line-height:21px;">CHA:   </span><span style="line-height:21px;">WIS:   </span><span style="line-height:21px;">INT: -5  </span><span style="line-height:21px;">VIT:  </span><span style="line-height:21px;">ARM:  </span><span style="line-height:21px;">LUK: </span>
 
   
 
==Troubadour==
 
==Troubadour==

Revision as of 19:18, 29 May 2013

BattleMage

A Battlemage draws his blade and extends his staff.

Each class gets 10 points to stats, an ability, and a special equipment piece.


Knight/Warrior/Fighter

  • Gear: Iron Warhammer
  • Armors: Heavy
  • Weapons: Long Blade/Axe
  • Ability: Avenge - An avenging strike is a second hit for extra damage, this allows the Knight to attack a second time on his turn if he has a fallen ally. To sucessfully avenge a knight must roll a 9d and get an even number.
  • STR: 7 AGL: 0  CHA: 1 WIS: 0  INT: 0  VIT: 2 ARM:  LUK: 0 


Healer/Cleric/Priest

  • Gear: Return Soul - Revives a fallen ally (Uses: 3)
  • Weapons: Magic/Blunt
  • Armors: Light, Medium
  • Ability: Skinmend - A Skinmend spell closes up a majority of wounds on an ally and may save them from death. If you roll an even number the spell works, if not it misses.
  • STR: 0  AGL: 0 1 CHA: 0  WIS: 1 INT: 7 VIT: 1 ARM: 0  LUK: 0


Bard/Minstrel/Poet

  • Gear: Iron Dagger
  • Weapons: Shortblade/Blunt
  • Armor: Medium
  • Ability: Song of Valor - Adds 1/3 of party member's damage to their attacks for 3 turns. Must roll an odd number to hit.
  • STR:  AGL: 2 CHA: 7 WIS:  INT:  VIT:  ARM:  LUK: 1


Warlock/Spellcaster/Mage

  • Gear: Scorch Spell (Uses: 3)
  • Weapons: Magic/Shortblade
  • Armor: Light
  • Ability: Summons a zombie minion that does 5 damage every turn and dies in 3 hits. Must roll odd number to use.
  • STR: 1 AGL: 1 CHA:  WIS:  INT: 7 1 VIT:  ARM:  LUK: 

Rogue/Burgular/Thief

  • Gear: Longbow
  • Weapon: Shortblade/Marksman
  • Armor: Medium
  • Ability: Shadowskin - All attacks done while undetected do x2 damage
  • STR:  AGL: 7 CHA: 2 WIS: INT: VIT: ARM: LUK: 1

Paladin/Holy Knight/Templar

  • Gear: Iron Warhammer
  • Weapons: Magic/Blunt
  • Armor: Light, Heavy
  • Ability: Paladins can shine the holy ligh upon a dead soldier, this will revive AND avenge at the same time, puting the fallen soldier back in the game and dealing extra damage. Must roll even number to hit.
  • STR:  AGL:  CHA: 1 WIS: 2 INT:  VIT: 7 ARM:  LUK: 


Death Knight/Undead Warrior

  • Gear: Iron Shortsword
  • Shortblade/Axe
  • Armor: Medium, Heavy
  • Ability: Souless - Can continue attacking even when dead, though you do 1/2 damage.
  • STR: 2 AGL: 7 CHA:  WIS: 1 INT:  VIT:  ARM:  LUK: 


Dragonborn

  • Gear: Dragonblade
  • Weapons: Longblade/Axe
  • Armor: Heavy, Medium, Light
  • Ability: Dragonsoul - Bard and Knight ability, also has Souless ability but cannot heal or sing when in Souless mode.
  • STR: 5 AGL:  CHA:  WIS:  INT:  VIT: 5 ARM:  LUK: 


At Level 10+ a hero can visit a guild or special NPC and pay 5000 gold to become an advanced class.


ADVANCED CLASSES:

(Advanced Classes are classes that are gained by being a certain level, having certain skills, and joining certain guilds)

High-Priest

  • Pre-class: Paladin, Healer
  • Weapons: Magic/Blunt
  • Armor: Heavy, Light
  • Requirements: Level 15, WIS of 25+, Must know 5 healing spells and be part of the Cult of the Goddesses
  • Ability: High Prayer: Heals entire party fully and cures all diseases and conditions (Daily)
  • STR:   AGL:  CHA: +5  WIS: +10  INT: +5  VIT: +5 ARM:  LUK: +1

Necromancer

  • Pre-class: Death Knight, Warlock
  • Magic/Shortblade
  • Armor: Medium, Light
  • Requirements: Level 10, INT of 20, AGL of 15, Must know 3 summoning spells, must be part of the Mage's Guild, can be upgraded in the Lord's Hammer Guild specifically.
  • Ability: Raise any fallen foe as a zombie thrawl. Cannot re-raise any opponent. (Daily)
  • STR:   AGL:  CHA: -5  WIS: +5  INT: +15  VIT:  ARM:  LUK: +5

Witchunter

  • Pre-class: Rogue
  • Weapons: Marksman/Magic
  • Armor: Light, medium
  • Requirements: Level 15, AGL of 25, INT of 15, must have killed at least 3 witches. Can be upgraded at The Wastelanders or the Mage's Guild
  • Ability: Hagbane: Attaches a poison to any weapon you want, when hit with this poison target loses all uses of all spells, they also take 5 damage every turn for 10 turns (roll 15+ to save).
  • STR:   AGL: +20  CHA: +5  WIS:   INT: +10  VIT:  ARM: +3  LUK: +2

Barbarian

  • Pre-class: Knight
  • Weapons: Axe/Longblade
  • Medium: Heavy, Medium
  • Requirements: Level 10, STR of 40, can be upgraded at the Warrior's Guild
  • Ability: Bloodlust: do x3 damage when you reach 1/3 health. (Always)
  • STR: +15   AGL: +5  CHA:   WIS:   INT: -5  VIT:  ARM:  LUK: 

Troubadour

  • Pre-class: Bard
  • Weapons: Axe/Shortblade
  • Armor: Heavy, Medium
  • Requirements: Level 15, CHA of 25, must have charmed at least 5 characters
  • Ability: Ballad of the Unlikely Hero: Raises a chosen stat of any ally by 30 for 5 turns (Daily)
  • STR:   AGL:  CHA: +25  WIS: +5  INT: +15  VIT:  ARM:  LUK: +10


Ninja

  • Pre-class: Rogue
  • Weapons: Longblade/Marksman
  • Armor: Light, Medium
  • Requirements: Level 20, AGL of 30, must have stealth killed at least 5 enemies.
  • Ability: Nightblade: Automatically kill any opponent if undetected and wielding sword or dagger.  (Daily)
  • STR: +10   AGL: +15  CHA:   WIS:   INT: +5  VIT:  ARM:  LUK: 


Avenger

  • Pre-class: Paladin
  • Weapons: Longblade/Magic/Blunt
  • Armor: Heavy, Light
  • Requirements: Level 20, STR of 20, AGL of 15, WIS of 30.
  • Ability: Goddess' Wrath: While fighting an undead or 'evil' enemy if you are in a a range of 3 squares you can use an AOE ability that deals 20 dmg +a D10 to any evil/undead in a 10x10 square radius. (Daily)
  • STR: +5   AGL: +10  CHA: +5  WIS: +5  INT: +10  VIT:  ARM:  LUK: +10


Battlemage

  • Pre-class: Knight/Warlock
  • Weapons: Longblade/Magic/Blunt
  • Armor: Heavy, Light
  • Requirements: Level 15, STR of 25, INT of 25
  • Ability: Spellsword: Add 25 of your element's damage to your melee attacks for 3 tunrs (Daily)
  • STR: +15   AGL:  CHA:   WIS: +5  INT: +15  VIT: +10  ARM:  LUK: 


Epic Classes

Hero

  • Pre-class: Knight
  • Armor: Heavy
  • Requirements: Level 35, STR of 40, CHA of 30, must have saved at least 3 characters.
  • STR: +30   AGL: +5  CHA: +10   WIS:  INT: +15  VIT: +10  ARM:  LUK: +10


Saint

  • Pre-class: Healer
  • Armor: Light
  • Requirements: Level 35, WIS of 45, CHA of 25, VIT of 10
  • STR: +5   AGL: +5  CHA: +10   WIS: +20  INT: +5  VIT: +10  ARM:  LUK: +5


Skald

  • Pre-class: Bard
  • Armor: Medium
  • Requirements: Level 35, CHA of 50, LUK of 20
  • STR:    AGL: +10  CHA: +30   WIS:   INT: +5  VIT: +10  ARM:  LUK: +5


Magister

  • Pre-class: Warlock
  • Armor: Light
  • Requirements: Level 40, INT of 50, WIS of 20
  • STR: +5   AGL: +5  CHA: +5   WIS: +10  INT: +35  VIT: +5  ARM: +5  LUK: 


Ranger

  • Pre-class: Rogue
  • Armor: Medium
  • Requirements: Level 35, AGL of 55, CHA of 25, LUK of 20, WIS of 10
  • STR: +10   AGL: +25  CHA: +15   WIS: +10  INT:   VIT:   ARM:  LUK: +5