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Armors are non-magical ways of defending against attacks.

They come in 3 main types. Light, Medium, and Heavy.

LOW Rank Armors

Snowsquire Armor

  • 20 GP (Legs and Chest), 10 GP (Boots and Helm)
  • Attribute: Neutral
  • ARM: +2 to L H and B, +5 to C
  • Effect: +1 AGL


Iron Armor


  • 25 GP (Legs and Chest), 20 GP (Boots and Helm)
  • Attribute: Neutral
  • ARM: +3 to L H and B, +10 to C
  • Effect: +1 VIT


Apprentice Robes


  • 28 GP (Legs and Chest), 25 GP (Boots and Helm)
  • Attribute: Neutral
  • ARM: 0
  • Effect: +2 INT, +2 WIS.


MED Rank Armors (LVL 8+)

Wastelander Armor

  • 30 GP (Legs and Chest), 20 GP (Boots and Helm)
  • Attribute: Ice
  • ARM: +3 to L H and B, +6 to C
  • Effect: +2 AGL, 50% chance to resist Frost damage.


Steel Plate Armor


  • 40 GP (Legs and Chest), 30 GP (Boots and Helm)
  • Attribute: Neutral
  • ARM: +5 to L H and B, +11 to C
  • Effect: +4 VIT
  • Requirement: 30 STR


Mage Robes


  • 30 GP (Legs and Chest), 30 GP (Boots and Helm)
  • Attribute: Neutral
  • ARM: +1 to L H and B, +1 to C
  • Effect: +10 WIS, +10 INT, 20% chance to resist any elemental damage
  • Requirements: 20 INT


MED-HI Armors (LVL 13+)

Mammoth-Leather Armor

  • 50 GP (Legs and Chest), 30 GP (Boots and Helm)
  • Attribute: Ice/Earth
  • ARM: +3 to L H and B, +8 to C
  • Effect: +5 AGL,

Knight's Armor


  • 70 GP (Legs and Chest), 50 GP (Boots and Helm)
  • Attribute: Neutral
  • ARM: +6 to L H and B, +12 to C
  • Effect: +10 VIT, +1 CHA
  • Requirements: 40 STR, 20 CHA


Magician's Robes


  • 70 GP (Legs and Chest), 45 GP (Boots and Helm)
  • Attribute: Fire
  • ARM: +2 to L H and B, +2 to C
  • Effect: +25 INT (+30 if user is Fire attribute)


Priest's Robes


  • 60 GP (Legs and Chest), 40 GP (Boots and Helm)
  • Attribute: Neutral
  • ARM: +3 to L H and B, +2 to C
  • Effect: +20 WIS, +10 HP


Basic Battlemage Armor


  • 115 GP (Legs and Chest), 90 GP (Boots and Helm)
  • Attribute: Thunder
  • ARM: +4 to L H and B, +8 to C
  • Effect: +5 WIS, +10 INT, +5 STR, +10 VIT
  • Spell: Roll 20D to add 5 fire damage to any attack and burn, must get 18 or higher.
  • Requirements: 35 STR, 30 INT, 30 WIS


HI Rank Armors (LVL 21+)

Mythril Armor


  • 100 GP (Legs and Chest), 65 GP (Boots and Helm)
  • Attribute: Neutral (Thunder and Ice Variants)
  • ARM: +5 to L H and B, +10 to C
  • Effect: +7 AGL, +2 INT
  • Requirements: 50 AGL, 10 INT


Dragonglass Armor


  • 260 GP (Legs and Chest), 120 GP (Boots and Helm)
  • Attribute: Neutral (Dragon and Fire Variants)
  • ARM: +7 to L H and B, +15 to C
  • Effect: +13 VIT, Dragon and Fire Damage does 75%
  • Requirements: 60 STR

Sorcerer's Robes


  • 150 GP (Legs and Chest), 100 GP (Boots and Helm)
  • Attribute: Neutral (Water and Dragon Variants)
  • ARM: +1 to L H and B, +2 to C
  • Effect: +30 INT (+50 if user is Fire, Thunder, or Dragon attribute)
  • Requiremtns: 70 INT, 20 WIS

Master Rank Armors (LVL 30+)

Heartsilver Armor

  • 220 GP (Legs and Chest), 75 GP (Boots and Helm)
  • Attribute: Neutral (Earth and Ice Variants)
  • ARM: +8 to L H and B, +14 to C
  • Effect: +15 AGL, +5 VIT
  • Requirements: 

Admimantium Armor

  • 350 GP (Legs and Chest), 170 GP (Boots and Helm)
  • Attribute: Neutral (Dragon and Water Variants)
  • ARM: +7 to L H and B, +15 to C
  • Effect: +15 VIT, +6 STR
  • Requirements: 80 STR, 30 VIT

Wizard's Robes

  • 150 GP (Legs and Chest), 100 GP (Boots and Helm)
  • Attribute: Neutral (Thunder and Water variants)
  • ARM: +2 to L H and B, +4 to C
  • Effect: Free cast to any spells that share your element. Spells that harm your element cost 2 charges to cast.
  • Requiremtns: 100 INT, 30 WIS

Legendary Rank Armors (LVL 38+)

Dragonscale Chainmail

  • 500 GP (Legs and Chest), 250 GP (Boots and Helm)
  • Attribute: Dragon (Ice, Water, and Thunder Variants)
  • ARM: +7 to L H and B, +13 to C
  • Effect: +20 AGL, +10 VIT, +10 STR
  • Requirements: 

Godstone Armor

  • 1000 GP (Legs and Chest), 500 GP (Boots and Helm)
  • Attribute: Earth (Ice variants)
  • ARM: +10 to L H and B, +19 to C
  • Effect: +10 VIT, +10 STR
  • Requirements: 100 STR, 40 VIT

Master Robes


  • 1200 GP (Legs and Chest), 600 GP (Boots and Helm)
  • Attribute: Neutral (All Elemental Variants)
  • ARM: +4 to L H and B, +7 to C
  • Effect: Spells get x3 charges. All black magic spells that match robe's element do x2 damage.
  • Requiremtns: 150 INT, 50 WIS


Godsgrief Armor

  • 1100 GP (Legs and Chest), 650 GP (Boots and Helm)
  • Attribute: Earth (Thunder variants)
  • ARM: +7 to L H and B, +16 to C
  • Effect: +15 VIT, +20 INT
  • Requirements: 80 STR, 20 VIT, 60 INT


HERO Rank Armors (LVL 45+)

Armor of the Heroic Ranger

  • 1000 GP (Legs and Chest), 500 GP (Boots and Helm)
  • Attribute: Ice
  • ARM: +13 to L H and B, +18 to C
  • Effect: Bows and Daggers do x2 damage
  • Requirements: Ranger Class

Armor of the Legendary Hero

  • 2000 GP (Legs and Chest), 1000 GP (Boots and Helm)
  • Attribute: Fire
  • ARM: +15 to L H and B, +26 to C
  • Effect: Blades, Axes, and Blunt weapons do x2 damage
  • Requirements: Hero Class

Armor of the Wise Magister


  • 2500 GP (Legs and Chest), 1300 GP (Boots and Helm)
  • Attribute: Thunder
  • ARM: +6 to L H and B, +14 to C
  • Effect: Spells get x5 charges. All Black Magic does x2 damage.
  • Requiremtns: Magister Class



Robes of the Legendary Saint


  • 2400 GP (Legs and Chest), 1300 GP (Boots and Helm)
  • Attribute: Earth
  • ARM: +5 to L H and B, +12 to C
  • Effect: Spells get x5 charges. All White Magic effects are more potent
  • Requiremtns: Saint Class

Armor of the Clever Skald

  • 1200 GP (Legs and Chest), 500 GP (Boots and Helm)
  • Attribute: Water
  • ARM: +11 to L H and B, +13 to C
  • Effect: Songs last x2 as long, All attacks do x2 damage.
  • Requirements: Skald Class







Final Rank Armors (LVL 50+)

Godschain

  • 1000 GP (Legs and Chest), 600 GP (Boots and Helm)
  • Attribute: Your element
  • ARM: +15 to L H and B, +27 to C
  • Effect: x2 damage to users specialities
  • Requirements: 

The Unbreaking

  • 1900 GP (Legs and Chest), 800 GP (Boots and Helm)
  • Attribute: Your element
  • ARM: +22 to L H and B, +52 to C
  • Effect: Take 1/2 damage, deal x2 damage.
  • Requirements: 

Archmagi Cloak


  • 1200 GP (Legs and Chest), 600 GP (Boots and Helm)
  • Attribute: Your element.
  • ARM: +4 to L H and B, +7 to C
  • Effect: Spells get x5 charges. 
  • Requiremtns: 
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