Classes



Each class gets 10 points to stats, an ability, and a special equipment piece.

Knight/Warrior/Fighter

 * Gear: Iron Warhammer
 * Armors: Heavy
 * Weapons: Long Blade/Axe


 * Ability: Avenge - An avenging strike is a second hit for extra damage, this allows the Knight to attack a second time on his turn if he has a fallen ally. To sucessfully avenge a knight must roll a 9d and get an even number.


 * STR: 7 AGL: 0  CHA: 1 WIS: 0  INT: 0  VIT: 2 ARM:  LUK: 0

Healer/Cleric/Priest

 * Gear: Return Soul - Revives a fallen ally (Uses: 3)
 * Weapons: Magic/Blunt
 * Armors: Light, Medium
 * Ability: Skinmend - A Skinmend spell closes up a majority of wounds on an ally and may save them from death. If you roll an even number the spell works, if not it misses.


 * STR: 0  AGL: 0 1 CHA: 0  WIS: 1 INT: 7 VIT: 1 ARM: 0  LUK: 0

Bard/Minstrel/Poet

 * Gear: Iron Dagger
 * Weapons: Shortblade/Blunt
 * Armor: Medium
 * Ability: Song of Valor - Adds 1/3 of party member's damage to their attacks for 3 turns. Must roll an odd number to hit.
 * STR:  AGL: 2 CHA: 7 WIS:  INT:  VIT:  ARM:  LUK: 1

Warlock/Spellcaster/Mage

 * Gear: Scorch Spell (Uses: 3)
 * Weapons: Magic/Shortblade
 * Armor: Light
 * Ability: Summons a zombie minion that does 5 damage every turn and dies in 3 hits. Must roll odd number to use.
 * STR: 1 AGL: 1 CHA:  WIS:   INT: 7 1 VIT:  ARM:  LUK:

Rogue/Burgular/Thief

 * Gear: Longbow
 * Weapon: Shortblade/Marksman
 * Armor: Medium
 * Ability: Shadowskin - All attacks done while undetected do x2 damage
 * STR:  AGL: 7 CHA: 2 WIS: INT: VIT: ARM: LUK: 1

Paladin/Holy Knight/Templar

 * Gear: Iron Warhammer
 * Weapons: Magic/Blunt
 * Armor: Light, Heavy
 * Ability: Paladins can shine the holy ligh upon a dead soldier, this will revive AND avenge at the same time, puting the fallen soldier back in the game and dealing extra damage. Must roll even number to hit.
 * STR:  AGL:  CHA: 1 WIS: 2 INT:  VIT: 7 ARM:  LUK:

Death Knight/Undead Warrior

 * Gear: Iron Shortsword
 * Shortblade/Axe
 * Armor: Medium, Heavy
 * Ability: Souless - Can continue attacking even when dead, though you do 1/2 damage.
 * STR: 2 AGL: 7 CHA:  WIS: 1 INT:  VIT:  ARM:  LUK:

Dragonborn

 * Gear: Dragonblade
 * Weapons: Longblade/Axe
 * Armor: Heavy, Medium, Light


 * Ability: Dragonsoul - Bard and Knight ability, also has Souless ability but cannot heal or sing when in Souless mode.


 * STR: 5 AGL:  CHA:  WIS:  INT:  VIT: 5 ARM:  LUK:

At Level 10+ a hero can visit a guild or special NPC and pay 5000 gold to become an advanced class.

ADVANCED CLASSES:
(Advanced Classes are classes that are gained by being a certain level, having certain skills, and joining certain guilds)

High-Priest

 * Pre-class: Paladin, Healer
 * Weapons: Magic/Blunt
 * Armor: Heavy, Light
 * Requirements: Level 15, WIS of 25+, Must know 5 healing spells and be part of the Cult of the Goddesses


 * Ability: High Prayer: Heals entire party fully and cures all diseases and conditions (Daily)


 * STR:    AGL:   CHA: +5   WIS: +10   INT: +5   VIT: +5  ARM:   LUK: +1

Necromancer

 * Pre-class: Death Knight, Warlock
 * Magic/Shortblade
 * Armor: Medium, Light
 * Requirements: Level 10, INT of 20, AGL of 15, Must know 3 summoning spells, must be part of the Mage's Guild, can be upgraded in the Lord's Hammer Guild specifically.


 * Ability: Raise any fallen foe as a zombie thrawl. Cannot re-raise any opponent. (Daily)


 * STR:    AGL:   CHA: -5   WIS: +5   INT: +15   VIT:   ARM:   LUK: +5

Witchunter

 * Pre-class: Rogue
 * Weapons: Marksman/Magic
 * Armor: Light, medium
 * Requirements: Level 15, AGL of 25, INT of 15, must have killed at least 3 witches. Can be upgraded at The Wastelanders or the Mage's Guild


 * Ability: Hagbane: Attaches a poison to any weapon you want, when hit with this poison target loses all uses of all spells, they also take 5 damage every turn for 10 turns (roll 15+ to save).


 * STR:    AGL: +20   CHA: +5   WIS:    INT: +10   VIT:   ARM: +3   LUK: +2

Barbarian

 * Pre-class: Knight
 * Weapons: Axe/Longblade
 * Medium: Heavy, Medium
 * Requirements: Level 10, STR of 40, can be upgraded at the Warrior's Guild


 * Ability: Bloodlust: do x3 damage when you reach 1/3 health. (Always)


 * STR: +15    AGL: +5   CHA:    WIS:    INT: -5   VIT:   ARM:   LUK:

Troubadour

 * Pre-class: Bard
 * Weapons: Axe/Shortblade
 * Armor: Heavy, Medium
 * Requirements: Level 15, CHA of 25, must have charmed at least 5 characters, can be upgraded at The Bard's Guild


 * Ability: Ballad of the Unlikely Hero: Raises a chosen stat of any ally by 30 for 5 turns (Daily)


 * STR:    AGL:   CHA: +25   WIS: +5   INT: +15   VIT:   ARM:   LUK: +10

Ninja

 * Pre-class: Rogue
 * Weapons: Longblade/Marksman
 * Armor: Light, Medium
 * Requirements: Level 20, AGL of 35, must have stealth killed at least 5 enemies. Can be upgraded at the Wastelanders


 * Ability: Nightblade: Automatically kill any opponent if undetected and wielding sword or dagger.  (Daily)


 * STR: +10    AGL: +15   CHA:    WIS:    INT: +5   VIT:   ARM:   LUK:

Avenger

 * Pre-class: Paladin
 * Weapons: Longblade/Magic/Blunt
 * Armor: Heavy, Light
 * Requirements: Level 20, STR of 20, AGL of 15, WIS of 30. Can be upgraded at a Goddesses Church


 * Ability: Goddess' Wrath: While fighting an undead or 'evil' enemy if you are in a a range of 3 squares you can use an AOE ability that deals 20 dmg +a D10 to any evil/undead in a 10x10 square radius. (Daily)


 * STR: +5    AGL: +10   CHA: +5   WIS: +5   INT: +10   VIT:   ARM:   LUK: +10

Battlemage

 * Pre-class: Knight/Warlock
 * Weapons: Longblade/Magic/Blunt
 * Armor: Heavy, Light
 * Requirements: Level 15, STR of 25, INT of 25, can be upgraded at the Mage's Guild


 * Ability: Spellsword: Add 25 of your element's damage to your melee attacks for 3 tunrs (Daily)


 * STR: +15    AGL:   CHA:    WIS: +5   INT: +15   VIT: +10   ARM:   LUK:

Hero

 * Pre-class: Knight
 * Armor: Heavy
 * Requirements: Level 35, STR of 40, CHA of 30, must have saved at least 3 characters.


 * STR: +30    AGL: +5   CHA: +10    WIS:   INT: +15   VIT: +10   ARM:   LUK: +10

Saint

 * Pre-class: Healer
 * Armor: Light
 * Requirements: Level 35, WIS of 45, CHA of 25, VIT of 10


 * STR: +5    AGL: +5   CHA: +10    WIS: +20   INT: +5   VIT: +10   ARM:   LUK: +5

Skald

 * Pre-class: Bard
 * Armor: Medium
 * Requirements: Level 35, CHA of 50, LUK of 20


 * STR:     AGL: +10   CHA: +30    WIS:    INT: +5   VIT: +10   ARM:   LUK: +5

Magister

 * Pre-class: Warlock
 * Armor: Light
 * Requirements: Level 40, INT of 50, WIS of 20


 * STR: +5    AGL: +5   CHA: +5    WIS: +10   INT: +35   VIT: +5   ARM: +5   LUK:

Ranger

 * Pre-class: Rogue
 * Armor: Medium
 * Requirements: Level 35, AGL of 55, CHA of 25, LUK of 20, WIS of 10


 * STR: +10    AGL: +25   CHA: +15    WIS: +10   INT:    VIT:    ARM:   LUK: +5