Races



There are 6 main races, each gets 8 points to spend in whatever they are fated to have.

Human

 * Humans are the average folk from the Northwestern Mountains. They have basic understanding in every skill and can prove a fair addition to any party.


 * +1 STR +1 AGL +1 CHA +1 WIS +1 INT +1 VIT +1 ARM +1 LUCK


 * Daily: Roar of the North-Freezes any enemy for 4 turns

Dwarf

 * Dwarves are tough hardy folk from The North. They excell in Strength and Stamina, making great warriors but not the best scholars.


 * +6 STR +2 VIT


 * Daily: Stonewall-Constructs a stone wall in front of any member of your party you wish. This member cannot be harmed until the wall is hit 5 times when it shatters.

Wood Elf

 * Wood Elves are the nimble clever folk of the Eastern Forests, they are famous for their skill in archery and stealth.


 * +5 AGL +2 CHA +1 LUCK


 * Daily: Oakshade- Player becomes invisible for 6 turns (unless enemy detects them before then.)

Snow Elf

 * Snow Elves are the Red-haired wise dwellers of the Mid-North forrests. They are famous for being ruled by a high priest of The Goddess, making them excellent priests.


 * +7 WIS +1 LUCK


 * Daily: Whisper of the Goddess- Any Elves in party regain 10 HP.

High Elf

 * High Elves are nearly the opposite of their white skinned cousins. High Elves are proud, overly confident, and constantly studious. They are considered the masters of magic among the races.


 * +6 INT +2 AGL


 * Daily: Arcane Knowledge-Allows the user to use two spells freely for 1 turn.

Animunculi

 * The mysterious Golem folk of the Undercity. They have trouble speaking making them terrible socialites, but their mysterious built in armor makes them amazing tanks.
 * +6 WIS +4 VIT -2 CHA


 * Daily: Anishield-Makes the user invulnerable for 3 turns.

Dark Elf

 * Dark Elves are the mysterious dwellers of the volcanic ashlands, they often build structures out of mushrooms and stone. They are skilled with magic as well as stealth, making them excellent thieves and mages.
 * +3 WIS, +4 INT, +1 AGL
 * Daily: Shadowflame-Makes the user invisible for 3 turns, any opponents that get within 2 squares of user while invisible are burned and take 5 fire damage.

Draci

 * Draci are mysterious decendants of ancient Dragons, their ancient mastery of Dragonfire makes them decent offensive mages, and their natural affinity for Dragon in addition to their birth element makes them unique fighters.
 * +4 INT, +2 VIT, +Dragon Element
 * Daily: Ancestor's Blight: Deal 20 Dragon damage to any enemy within 5 squares of you. Roll a 20D and get 15+ to Dragonblight.

Gnome

 * Gnomes are the more peaceful decendants of Dwarves of Olde. They learned the arcane arts and worshipped the Ancients
 * +4 AGL  +2 WIS +1 VIT
 * Daily: Wisdom of Gnogamesh: Regain all of your charges for one spell. If you are near a Godswood Tree you regain all of your charges.