Consumables

Consumables are common potions, food, and things of that nature.

LOW Rank Consumables
Bargain Potion of Healing Bargain Potion of Charging Bargain Ale Bargain Wine Bargain Mead
 * 25 GP
 * Attribute: Neutral
 * Effects: Heals 5 HP
 * 50 GP
 * Attribute: Thunder
 * Effects: Charges 1 random spell
 * 5 GP
 * Attribute: Water
 * Effects: Heals for 1 HP
 * 10 GP
 * Attribute: Water
 * Effects: Heals for 1 HP
 * 7 GP
 * Attribute: Water
 * Effects: Heals for 1 HP, +1 STR for 1 turn.

MED Rank Consumables
Cheap Potion of Healing Cheap Potion of Charging Cheap Ale Cheap Wine Cheap Mead
 * 40 GP
 * Attribute: Neutral
 * Effects: Heals 10 HP
 * 75 GP
 * Attribute: Thunder
 * Effects: Charges 1 random spell twice
 * 10 GP
 * Attribute: Water
 * Effects: Heals for 2 HP
 * 20 GP
 * Attribute: Water
 * Effects: Heals for 3 HP
 * 13 GP
 * Attribute: Water
 * Effects: Heals for 1 HP, +3 STR for 1 turn.

MED-HI Rank Consumables
Potion of Healing Potion of Charging Ale Elven Wine Mead Potion of Invisibility Potion of Direness Potion of Froskin Potion of Oakenskin
 * 40 GP
 * Attribute: Neutral
 * Effects: Heals 20 HP
 * 75 GP
 * Attribute: Thunder
 * Effects: Charges 1 spell of choice once.
 * 15 GP
 * Attribute: Water
 * Effects: Heals for 5 HP
 * 30 GP
 * Attribute: Water
 * Effects: Heals for 3 HP
 * 20 GP
 * Attribute: Water
 * Effects: Heals for 1 HP, +2 STR for 2 turns.
 * 80 GP
 * Attribute: Neutral
 * Effects: User becomes invisible and cannot be detected for 5 turns, however bumping into any characters will alert them immediately.
 * 100 GP
 * Attribute: Neutral
 * Effects: The next attack the user uses will do it's maximum damage and hit for sure.
 * 150 GP
 * Attribute: Ice
 * Effects: Resist 100% of ice and neutral damage for 2 turns, fire and dragon damage do x2 damage
 * 160 GP
 * Attribute: Earth
 * Effects: +10 ARM, and +5 VIT for 4 turns

HI Rank Consumables
Potion of Flameflesh Potion of Steelflesh Potent Potion of Healing Potent Potion of Charging
 * 180 GP
 * Attribute: Ice
 * Effects: Resist 100% of fire and dragon damage for 2 turns, earth and water damage do x2 damage
 * 200 GP
 * Attribute: Earth
 * Effects: +20 ARM, and 10 VIT for 5 turns.
 * 80 GP
 * Attribute: Neutral
 * Effects: Heals 35 HP
 * 190 GP
 * Attribute: Thunder
 * Effects: Charges 1 spell of choice five times.