Black Magic

Black magic is the art of desconstruction, destruction, and harm. It generally covers fireballs, poisonings, shocking, etc.

LOW Rank Spells
Scorch


 * 30 GP


 * Attribute: Fire


 * DMG: 8


 * Effect: 10% to Burn


 * Uses: 5

Freeze


 * 30 GP


 * Attribute: Ice


 * DMG: 8


 * Effect: 5% Chance to Freeze


 * Uses: 5

Shock


 * 40 GP


 * Attribute: Thunder


 * DMG: 7


 * Effect: 10% chance to stun


 * Uses: 6

Starfall


 * 40 GP


 * Attribute: Neutral


 * DMG: 10


 * Effect: N/A


 * Uses: 5

MED Rank Spells (LVL 10)
Wave


 * 50 GP


 * Attribute: Water


 * DMG: 25


 * Effect: 50% chance to soak


 * Uses: 4

Rockslide


 * 55 GP


 * Attribute: Earth


 * DMG: 35


 * Effect: N/A

Poison


 * 30 GP


 * Attribute: Earth


 * DMG: 0


 * Effect: 100% chance to poison (Deals 1 damage to opponent every turn till end of encounter)

Hatchling's Dragonflame


 * 100 GP


 * Attribute: Dragon


 * DMG: 5

Raise Rotting Zombie Raise Risen Dead
 * Effect: 50% to Blight
 * 125 GP
 * Attribute: Ice
 * DMG: 0
 * Effect: User can do nothing on next turn, at the end of the next turn however, a Rotting Corpse is added to the party and will remain until killed, dispelled, or encounter ends.
 * Uses: 6
 * 153 GP
 * Attribute: Ice
 * DMG: 0
 * Effect: User can do nothing on next turn, at the end of the next turn however, a Risen Dead is added to the party and will remain until killed, dispelled, or encounter ends.
 * Uses: 8

MED-HI Rank Spells (LVL 17)
Fireball


 * 150 GP


 * Attribute: Fire


 * DMG: 30


 * Effect: 10% to Burn


 * Uses: 6

Frostbolt


 * 160 GP


 * Attribute: Fire


 * DMG: 28


 * Effect: 20% to freeze


 * Uses: 5

Thunderbolt


 * 170 GP


 * Attribute: Fire


 * DMG: 35


 * Effect: Drains 1 charge from a random spell of opponent's


 * Uses: 6

Arcane Wave


 * 150 GP


 * Attribute: Water


 * DMG: 25


 * Effect: 50% to soak


 * Uses: 4

Arcane Stone


 * 180 GP


 * Attribute: Earth


 * DMG: 20 (+15 if earth)


 * Effect: Roll 20D to stagger)

Raise Reanimated Corpse Raise Bone Soldier Raise Undead Warlock
 * Uses: 5
 * 175 GP
 * Attribute: Ice
 * DMG: 0
 * Effect: User can do nothing on next turn, at the end of the next turn however, a Reanimated Corpse is added to the party and will remain until killed, dispelled, or encounter ends.
 * Uses: 7
 * 185 GP
 * Attribute: Ice
 * DMG: 0
 * Effect: User can do nothing on next turn, at the end of the next turn however, a Bone Soldier is added to the party and will remain until killed, dispelled, or encounter ends.
 * Uses: 15
 * 175 GP
 * Attribute: Ice
 * DMG: 0
 * Effect: User can do nothing on next turn, at the end of the next turn however, an Undead Warlock is added to the party and will remain until killed, dispelled, or encounter ends.
 * Uses: 7

HI Rank Spells (LVL 20)
Thunderstorm


 * 200 GP


 * Attribute: Fire


 * DMG: 10


 * Effect: Roll a 7D, multiply the damage by your roll.


 * Uses: 4

Galaxy Fall


 * 240 GP


 * Attribute: Fire


 * DMG: 10


 * Effect:Roll a 100D, add your roll to damage.


 * Uses: 10

Firestorm


 * 210 GP


 * Attribute: Fire


 * DMG: 8


 * Effect: Roll a 9D, multiply the damage by your roll.


 * Uses: 5

Blizzard


 * 220 GP


 * Attribute: Frost


 * DMG: 16


 * Effect: Roll a 6D, multiply the damage by your roll.


 * Uses: 4

Tsunami


 * 250 GP


 * Attribute: Water


 * DMG: 5


 * Effect: Roll a 15D, multiply the damage by your roll.

Raise Shade Thrall Raise Lich Thrall
 * Uses: 5
 * 250 GP
 * Attribute: Ice
 * DMG: 0
 * Effect: User can do nothing on next turn, at the end of the next turn however, an Shade Thrall is added to the party and will remain until killed, dispelled, or encounter ends.
 * Uses: 5
 * 270 GP
 * Attribute: Ice
 * DMG: 0
 * Effect: User can do nothing on next turn, at the end of the next turn however, an Lich Thrall is added to the party and will remain until killed, dispelled, or encounter ends.
 * Uses: 4

Master Rank Spells (LVL 31)
Incinerate


 * 350 GP


 * Attribute: Fire


 * DMG: 40


 * Effect: 10% to Burn


 * Uses: 6

Freezeblast


 * 340 GP


 * Attribute: Ice


 * DMG: 40


 * Effect: 10% to Freeze


 * Uses: 6

Drown


 * 350 GP


 * Attribute: Water


 * DMG: 40


 * Effect: 10% to Soak


 * Uses: 6

Electricute


 * 350 GP


 * Attribute: Thunder


 * DMG: 40


 * Effect: 10% to stun


 * Uses: 6

Avalanche


 * 340 GP


 * Attribute: Fire


 * DMG: 45


 * Effect:


 * Uses: 7

Fledgling's Dragonflame


 * 450 GP


 * Attribute: Dragon


 * DMG: 50


 * Effect: 50% to Blight

Legendary Rank Spells (LVL 38)
Adult Dragonflame


 * 700 GP


 * Attribute: Dragon


 * DMG: 80


 * Effect: 50% to Blight

Skyblast


 * 600 GP


 * Attribute: Water/Thunder/Ice


 * DMG: 75


 * Effect: 30% To Stun, Freeze, or Soak

Earthblast


 * 600 GP


 * Attribute: Fire/Earth/Ice


 * DMG: 80


 * Effect: 20% Burn or Freeze

HERO Rank Spells (LVL 49)
Ultima


 * 1000 GP


 * Attribute: Fire/Earth/Ice/Water/Thunder


 * DMG: 150


 * Effect:

Legendary Dragonflame


 * 1500 GP


 * Attribute: Dragon


 * DMG: 200


 * Effect: 80% chance to blight