Manufactured Armor

Manufactured Armors are armors that differ from standard armors in that they're the signature armors of different races.

Goblin-Make (LVL 2+)
Goblin Mail Goblin Robes
 * 14 GP (Legs and Chest), 8 GP (Boots and Helm)
 * Attribute: Neutral
 * ARM: +1 to L H and B, +3 to C
 * Effect: +1 AGL, -2 CHA


 * 24 GP (Legs and Chest), 14 GP (Boots and Helm)
 * Attribute: Neutral
 * ARM: 1
 * Effect: +3 INT

Whitefall Militia
Whitefall Guard's Armor
 * 120 GP (Legs and Chest), 70 GP (Boots and Helm)
 * Attribute: Neutral
 * ARM: +4 to L H and B, +10 to C
 * Effect: +10 VIT, +1 CHA
 * Requirements: 40 STR, 20 CHA

Whitefallen Knight's Armor
 * 120 GP (Legs and Chest), 70 GP (Boots and Helm)
 * Attribute: Neutral
 * ARM: +7 to L H and B, +14 to C
 * Effect: +10 VIT, Frost Resistance, Elven and Dwarven weapons do 50% damage.
 * Requirements: 40 STR, 20 CHA

Frostforged (Snow Elven) (LVL 9+)
Fostforged Robes
 * 60 GP (Legs and Chest), 45 GP (Boots and Helm)
 * Attribute: Ice (Neutral and Water variants)
 * ARM: +1 to L H and B, +2 to C
 * Effect: +12 WIS, +10 HP

Elven (LVL 10+)
Elven Mail Elven Cloak
 * 50 GP (Legs and Chest), 30 GP (Boots and Helm)
 * Attribute: Earth (Thunder and Neutral variants)
 * ARM: +4 to L H and B, +5 to C
 * Effect: +5 AGL, Elven weapons do 80% damage if wearing full set.
 * 40 GP (Legs and Chest), 25 GP (Boots and Helm)
 * Attribute: Neutral (Earth and Water variants)
 * ARM: +1 to L H and B, +1 to C
 * Effect: +15 INT, Spells cast by Elves have 40% chance to miss.

Drowish (Dark Elven) (LVL 15+)
Pilgrim's Cloak Librarian's Cloak Myri Warrior's Armor
 * 100 GP (Legs and Chest), 50 GP (Boots and Helm)
 * Attribute: Fire (Dragon variants are rare)
 * ARM: +4 to L H and B, +3 to C
 * Effect: +25 INT (+30 if user is Dark Elf attribute) (+35 if mixed with Dwarven or Battlemage armor)
 * 90 GP (Legs and Chest), 45 GP (Boots and Helm)
 * Attribute: Neutral (Fire and Earth Variants)
 * ARM: +5 to L H and B, +3 to C
 * Effect: +20 WIS, (+15 HP if Dark Elf)


 * 150 GP (Legs and Chest), 120 GP (Boots and Helm)
 * Attribute: Dragon (Fire and Earth Variants)
 * ARM: +12 to L H and B, +16 to C
 * Effect: +12 INT, +15 STR
 * Spell: Roll 20D to add 5 Dragon damage to any attack, must get 15 or higher. (Getting a 20 will Blight)
 * Requirements: 40 STR, 37 INT

Dwarven (LVL 23+)
Dwarven Armor


 * 250 GP (Legs and Chest), 190 GP (Boots and Helm)
 * Attribute: Neutral (Thunder, Fire, and Earth Variants)
 * ARM: +8 to L H and B, +17 to C
 * Effect: +15 VIT (+20 VIT to Dwarves)
 * Requirements: 65 STR

Dwarven Spellhammer Armor

Dwarven Exoskeleton
 * 300 GP (Legs and Chest), 250 GP (Boots and Helm)
 * Attribute: Neutral (Thunder, Fire, and Earth Variants)
 * ARM: +6 to L H and B, +14 to C
 * Spell: Magic damage does 50%, 50% chance to free cast White Magic.
 * Effect: +8 VIT
 * Requirements: 65 STR, 30 INT
 * 500 GP (Legs and Chest), 280 GP (Boots and Helm)
 * Attribute: Neutral (Thunder, Fire, and Earth Variants)
 * ARM: +3 to L H and B, +5 to C
 * Spell: Magic damage does 50%, 50% chance to free cast Magic.
 * Effect: +30 INT, +40 WIS
 * Requirements: 30 WIS, 30 INT, 20 LUCK