Weapons

Weapons are a non-magical form of attacking that generally rely on the player's stats like AGL and STR.

LOW Rank Weapons: (LVL 2+)
LOW Rank Weapons:

Iron Dagger


 * 10 GP
 * Attribute: Neutral
 * DMG: 5
 * Effect: +6D if undetected

Hunting Shortbow


 * 15 GP
 * Attribute: Neutral
 * DMG: 2
 * Effect: +1 DMG for every square user is from target

Wooden Arrow


 * 50 GP (30)
 * Attribute: Neutral
 * DMG: +3
 * Buff:
 * Effect:

Iron Shortsword


 * 15 GP
 * Attribute: Neutral
 * DMG: 6
 * Effect:

Iron Shield


 * 20 GP
 * Attribute: Neutral
 * DMG: 1
 * Effect: +2 ARM

Iron Warhammer (2H)


 * 30 GP
 * Attribute: Neutral
 * DMG: 10
 * Effect: Requires 20 STR to use

Apprentice Staff (2H)


 * 50 GP
 * Attribute: Neutral
 * DMG: 1
 * Buff: +3 INT
 * Effect: Lets player use 1 free spell every 3 turns

Iron Dragonblade (Longsword)


 * 100 GP
 * Attribute: Fire
 * DMG: 5
 * Effect: +3 Fire Damage (+5 if user has Fire Attribute)

MED Rank Weapons: (LVL 9+)
Steel Shortsword
 * 40 GP
 * Attribute: Neutral
 * DMG: 8
 * Buff:
 * Effect:

Steel Shield


 * 35 GP
 * Attribute: Neutral
 * DMG: 2
 * Buff: +5 ARM
 * Effect:

Steel Longsword (2H)


 * 65 GP
 * Attribute: Neutral
 * DMG: 14
 * Buff:
 * Effect:

Steel Claymore (2H)


 * 120 GP
 * Attribute: Neutral
 * DMG: 22
 * Buff:
 * Effect:
 * Requirements: 20 STR, 10 AGL

Steel War Axe


 * 50 GP
 * Attribute: Neutral
 * DMG: 9
 * Buff:
 * Effect:

Steel Mace


 * 70 GP
 * Attribute: Neutral
 * DMG: 10
 * Buff:
 * Effect:
 * Requirements: 18 STR

Nordic Arrow (64


 * 50 GP
 * Attribute: Neutral
 * DMG: +6
 * Buff:
 * Effect:

MED-HI Rank Weapons: (LVL 16+)
Promethite Bowstaff (2H)


 * 120 GP
 * Attribute: Earth
 * DMG: 6
 * Buff:
 * Effect: Roll D4 to combo. Result x base DMG is the damage.

Promethite Warhammer


 * 85 GP
 * Attribute: Earth
 * DMG: 15
 * Buff:
 * Effect:

<p style="margin-top:1em;margin-bottom:1em;">Promethite Crossbow


 * 100 GP
 * Attribute: Earth
 * DMG: 5
 * Buff: -1 AGL
 * Requirements: 10 INT, 10 STR
 * Effect: <span style="color:rgb(0,0,0);font-family:sans-serif;font-size:12px;line-height:19.03125px;text-align:center;">+2-30 damage by distance. Misses if farther than 30 squares away.

<p style="margin-top:1em;margin-bottom:1em;">Promethite Bolt


 * 70 GP (50)
 * Attribute: Neutral
 * DMG: +10
 * Buff:
 * Effect:

<p style="margin-top:1em;margin-bottom:1em;">Promethite Arrow


 * 60 GP (64)
 * Attribute: Neutral
 * DMG: +7
 * Buff:
 * Effect:

<p style="margin-top:1em;margin-bottom:1em;">Promethite Wand


 * 120 GP
 * Attribute: Earth
 * DMG: 3
 * Buff: +5 INT, +2 WIS
 * Requirements: 20 INT
 * Effect: LOW-MED spells have 50% chance to free cast

HI Rank Weapons: (LVL 18+)
<p style="margin-top:1em;margin-bottom:1em;">Dragonglass Dagger


 * 160 GP
 * Attribute: Neutral (Fire, Earth, and Dragon Variants)
 * DMG: 12
 * Buff:
 * Effect:

<p style="margin-top:1em;margin-bottom:1em;">Dragonglass Longsword


 * 200 GP
 * Attribute: Neutral (Fire, Earth, and Dragon Variants)
 * DMG: 19
 * Buff:
 * Effect: +5 damage to Draci

<p style="margin-top:1em;margin-bottom:1em;">Dragonglass Broadsword (2H)


 * 250 GP
 * Attribute: Neutral (Fire, Earth, and Dragon Variants)
 * DMG: 26
 * Buff:
 * Effect:

<p style="margin-top:1em;margin-bottom:1em;">Dragonglass Shield


 * 150 GP
 * Attribute: Neutral (Fire, Earth, and Dragon Variants)
 * DMG: 3
 * Buff:
 * Effect: Sucessfully blocking will resist fire damage completely

<p style="margin-top:1em;margin-bottom:1em;">Dragonglass Spear


 * 260 GP
 * Attribute: Earth (Fire and Dragon variants)
 * DMG: 8
 * Buff:
 * Effect: Roll D5 to combo. Result x base DMG is the damage.

<p style="margin-top:1em;margin-bottom:1em;">Dragonglass War Axe


 * 190 GP
 * Attribute: Neutral (Fire, Earth, and Dragon Variants)
 * DMG: 17
 * Buff:
 * Effect: 50% chance to deal +5 damage

<p style="margin-top:1em;margin-bottom:1em;">Dragonglass Chainball (2H)


 * 260 GP
 * Attribute: Neutral (Fire, Earth, and Dragon Variants)
 * DMG: 16
 * Buff:
 * Effect: roll 3D to combo

<p style="margin-top:1em;margin-bottom:1em;">Mythril Longbow

Mythril Crossbow
 * 200 GP
 * Attribute: Neutral (Thunder and Ice variants)
 * DMG: 12
 * Buff: +2 AGL
 * Requirements: 20 AGL, 10 STR
 * Effect: <span style="color:rgb(0,0,0);font-family:sans-serif;font-size:12px;line-height:19.03125px;text-align:center;">+2-25 damage by distance. Misses if farther than 26 squares away.
 * 230 GP
 * Attribute: Thunder (Ice Variants)
 * DMG: 8
 * Buff: +2 AGL
 * Requirements: 20 AGL, 20 STR, 13 INT
 * Effect: <span style="color:rgb(0,0,0);font-family:sans-serif;font-size:12px;line-height:19.03125px;text-align:center;">+2-40 damage by distance. Misses if farther than 41 squares away.

<p style="margin-top:1em;margin-bottom:1em;">Mythril Arrow


 * 100 GP (64)
 * Attribute: Neutral
 * DMG: +10
 * Buff:
 * Effect:

<p style="margin-top:1em;margin-bottom:1em;">Mythril Bolt


 * 130 GP (40)
 * Attribute: Neutral
 * DMG: +12
 * Buff:
 * Effect:

<p style="margin-top:1em;margin-bottom:1em;">Dragonglass Wand

Mythril Staff (2H)
 * 170 GP
 * Attribute: Fire
 * DMG: 5
 * Buff: +8 INT
 * Requirements: 20 INT
 * Effect: MED-MEDHI black magic spells have 50% chance to free cast
 * 200 GP
 * Attribute: Ice
 * DMG: 3
 * Buff: +10 HP, +15 WIS
 * Requirements: 20 INT
 * Effect: LOW-MED White magic have x2 charges

Master Rank Weapons: (LVL 27+)
<p style="margin-top:1em;margin-bottom:1em;">Heartsilver Dagger


 * 220 GP
 * Attribute: Neutral (Water and Earth variants)
 * DMG: 17
 * Buff:
 * Effect: Poisons always work

<p style="margin-top:1em;margin-bottom:1em;">Heartsilver Shortsword


 * 280 GP
 * Attribute: Neutral (Water and Earth variants)
 * DMG: 22
 * Buff:
 * Effect:

Heartsilver Katana


 * 300 GP
 * Attribute: Neutral (Water and Earth variants)
 * DMG: 20
 * Buff:
 * Effect: Roll 30D to combo 3 hits 10=1, 20=2, etc.
 * Requirement: 30 INT, 50 STR, 30 AGL

<p style="margin-top:1em;margin-bottom:1em;">Adamantite Longsword


 * 350 GP
 * Attribute: Earth (Fire and Neutral variants)
 * DMG: 28
 * Buff:
 * Effect:
 * Requirement: 90 STR, 30 AGL

<p style="margin-top:1em;margin-bottom:1em;">Adamantite Claymore (2H)


 * 400 GP
 * Attribute: Earth (Fire and Neutral variants)
 * DMG: 33
 * Buff:
 * Effect:
 * Requirement: 120 STR

<p style="margin-top:1em;margin-bottom:1em;">

<p style="margin-top:0.4em;margin-bottom:0.5em;"> Adamantite Shield


 * 230 GP
 * Attribute: Earth (Fire and Neutral variants)
 * DMG: 5
 * Buff: Thunder, Fire, and Ice do less damage (varies)
 * Effect:
 * Requirement: 100 STR, 40 VIT

<p style="margin-top:1em;margin-bottom:1em;">Adamantite Battleaxe (2H)


 * 500 GP
 * Attribute: Earth (Fire and Neutral variants)
 * DMG: 37
 * Buff:
 * Effect:
 * Requirement: 150 STR

<p style="margin-top:1em;margin-bottom:1em;">Adamantite War Axe


 * 330 GP
 * Attribute: Earth (Fire and Neutral variants)
 * DMG: 26
 * Buff:
 * Effect:
 * Requirement: 80 STR,

<p style="margin-top:1em;margin-bottom:1em;">Adamantite Warhammer


 * 380 GP
 * Attribute: Earth (Fire and Neutral variants)
 * DMG: 20
 * Buff:
 * Effect: Ignores 50% of ARM
 * Requirement: 90 STR,

<p style="margin-top:1em;margin-bottom:1em;">Adamantite Skullcrusher (2H)


 * 500 GP
 * Attribute: Earth (Fire and Neutral variants)
 * DMG: 40
 * Buff:
 * Effect: Ignores 30% of ARM
 * Requirement: 130 STR,

<p style="margin-top:1em;margin-bottom:1em;">Heartsilver Longbow

Adamanite Crossbow Heartsilver Arrow
 * 260 GP
 * Attribute: Neutral (Thunder and Ice variants)
 * DMG: 20
 * Buff: +5 AGL
 * Requirements: 60 AGL
 * Effect: <span style="color:rgb(0,0,0);font-family:sans-serif;font-size:12px;line-height:19.03125px;text-align:center;">+2-30 damage by distance. Misses if farther than 31 squares away, +10 dmg to beasts
 * 380 GP
 * Attribute: Neutral (Thunder and Ice variants)
 * DMG: 18
 * Buff: +2 AGL
 * Requirements: 50 AGL, 30 STR, 20 INT
 * Effect: <span style="color:rgb(0,0,0);font-family:sans-serif;font-size:12px;line-height:19.03125px;text-align:center;">+2-80 damage by distance. Misses if farther than 81 squares away.
 * 250 GP (128)
 * Attribute: Neutral
 * DMG: +15
 * Buff:
 * Effect:

<p style="margin-top:1em;margin-bottom:1em;">Adamantite Bolt


 * 300 GP (64)
 * Attribute: Neutral
 * DMG: +18
 * Buff:
 * Effect:

<p style="margin-top:1em;margin-bottom:1em;">Heartsilver Crosier


 * 500 GP
 * Attribute: Neutral
 * DMG: 2
 * Buff:
 * Effect: Can use one attack and one spell each turn, if used after a healing spell it does the same ammount of damage you healed
 * Requirement: 100 WIS

Legendary Rank Weapons: (LVL 36+)
<p style="margin-top:1em;margin-bottom:1em;"> <p style="margin-top:1em;margin-bottom:1em;">Dragonscale Dagger

<p style="margin-top:1em;margin-bottom:1em;">Dragonscale Longsword
 * 480 GP
 * Attribute: Dragon (Fire Variants)
 * DMG: 26
 * Buff:
 * Effect: +15 Dragon, and +10 fire damage if undetected
 * Requirement: 80 STR, 80 AGL


 * 500 GP
 * Attribute: Dragon (Fire Variants)
 * DMG: 32
 * Buff:
 * Effect:
 * Requirement: 120 STR

<p style="margin-top:1em;margin-bottom:1em;">Dragonscale Shield


 * 430 GP
 * Attribute: Dragon (Fire Variants)
 * DMG: 12
 * Buff: +25 HP, +20 STR
 * Effect: Dragon and Fire Attacks do 10% damage, water and ice do 150%
 * Requirement: 120 STR

<p style="margin-top:1em;margin-bottom:1em;">Godstone Shield


 * 450 GP
 * Attribute: Earth
 * DMG: 6
 * Buff: +50 HP, +10 STR
 * Effect:
 * Requirement: 160 STR

<p style="margin-top:1em;margin-bottom:1em;">Dragonscale War Axe


 * 550 GP
 * Attribute: Dragon (Fire Variants)
 * DMG: 35
 * Buff:
 * Effect: %50 damage to Dragon element, and 20% to Dragons or Wyverns.
 * Requirement: 120 STR

<p style="margin-top:1em;margin-bottom:1em;">Godstone Bowstaff (2H)


 * 750 GP
 * Attribute: Earth
 * DMG: 15
 * Buff:
 * Effect: Roll 10D to combo
 * Requirement: 150 AGL, 40 WIS

<p style="margin-top:1em;margin-bottom:1em;">Godstone Macehammer


 * 600 GP
 * Attribute: Earth (Ice variants)
 * DMG: 25
 * Buff:
 * Effect: role 20D to ignore armor
 * Requirement:

<p style="margin-top:1em;margin-bottom:1em;">Dragonscale Longbow


 * 570 GP
 * Attribute: Dragon (Fire Variants)
 * DMG: 24
 * Buff:
 * Effect: +2 damage for every square you are from target. (max 40)
 * Requirement: 120 AGL

<p style="margin-top:1em;margin-bottom:1em;">Godstone Crossbow


 * 650 GP
 * Attribute: Earth (Thunder variants)
 * DMG: 15
 * Buff:
 * Effect: +3 damage for every square you are from target. (max 40)
 * Requirement: 120 AGL

<p style="margin-top:1em;margin-bottom:1em;">Dragonscale Arrow


 * 450 GP (128)
 * Attribute: Dragon (Fire Variants)
 * DMG: 15
 * Buff:
 * Effect:
 * Requirement:

<p style="margin-top:1em;margin-bottom:1em;">Godstone Bolt


 * 470 GP (64)
 * Attribute: Thunder
 * DMG: 20
 * Buff:
 * Effect:
 * Requirement:

<p style="margin-top:1em;margin-bottom:1em;">Godstaff


 * 750 GP
 * Attribute: Earth
 * DMG: 15
 * Buff:
 * Effect: Hitting an enemy with the staff will absorb D4 spell charges from them
 * Requirement: 30 STR, 80 INT, 80 WIS

HERO Rank Weapons: (LVL 48+)
<p style="margin-top:1em;margin-bottom:1em;">Hero's Bow


 * 1000 GP
 * Attribute: Neutral
 * DMG: 35
 * Buff:
 * Effect: +3 damage for every square you are from target. (max 40)
 * Requirement: Ranger Class

<p style="margin-top:1em;margin-bottom:1em;">Hero's Sword (2H)


 * 1000 GP
 * Attribute: Neutral
 * DMG: 66
 * Buff:
 * Effect:
 * Requirement: Hero Class

<p style="margin-top:1em;margin-bottom:1em;">Hero's Wand


 * 1000 GP
 * Attribute: Netural
 * DMG: 15
 * Buff:
 * Effect: Free cast all Black Magic
 * Requirement: Magister Class

<p style="margin-top:1em;margin-bottom:1em;">Hero's Staff


 * 1000 GP
 * Attribute: Dragon (Fire Variants)
 * DMG: 10
 * Buff:
 * Effect: Free cast all White Magic
 * Requirement: Saint Class

<p style="margin-top:1em;margin-bottom:1em;">Hero's Dagger


 * 1000 GP
 * Attribute: Dragon (Fire Variants)
 * DMG: 30
 * Buff:
 * Effect: Free sing any song
 * Requirement: Skald Class