White Magic



White Magic is the art of construction, reconstruction, and involves spells like summonings, healings, and blightings.

LOW Rank Spells
LOW Rank Spells

Glowball
 * 10 GP
 * Attribute: Neutral
 * DMG: 0
 * Effect: Summons a ball of light for a short time.
 * Uses: 100

Healight
 * 30 GP
 * Attribute: Neutral
 * DMG: 0
 * Effect: Roll d20 to heal target for 5 points, must get 15 or higher.
 * Uses: 3

Vampire's Kiss


 * 35 GP
 * Attribute: Neutral
 * DMG: Roll 10D
 * Effect: Drains half of the HP dealt and gives it to user
 * Uses: 3

Weak Flame


 * 25 GP
 * Attribute: Fire
 * DMG: 0
 * Effect: 100% chance to burn the target
 * Uses: 4

Turn Undead


 * 50 GP
 * Attribute: Neutral
 * DMG: Roll 6D for damage, multiply by wisdom
 * Effect: Roll 20D to immediately kill targeted undead, must get 16 or higher to work.
 * Uses: 2

Cleanse


 * 40 GP
 * Attribute: Neutral
 * DMG: 0
 * Effect: Cure ally of any extra effects.
 * Uses: 3

MED Rank Spells (LVL 9)
Thundercloud
 * 65 GP
 * Attribute: Thunder/Water
 * DMG: 0-15
 * Effect: Roll D6 to soak all foes must get 3 or higher, then deal 15 thunder damage.
 * Uses: 5

Wyvernsneeze


 * 70 GP
 * Attribute: Dragon
 * DMG: 0 (5 if user has Dragon element)
 * Effect: 100% chance to Dragonblight target
 * Uses: 2

Burstmend


 * 100 GP
 * Attribute: Neutral
 * DMG: 0
 * Effect: Attempt to heal entire party. User and all targets roll 20D, add users ammount to each individual's roll, they recieve this ammount of HP
 * Uses: 5

Summon Wood Golem


 * 115 GP
 * Attribute: Neutral
 * DMG: 0
 * Effect: User can do nothing on next turn, at the end of the next turn however, a Golem is added to the party and will remain until killed, dispelled, or encounter ends.
 * Uses: 2

MED-HI Rank Spells (LVL 14)
Arcanagift


 * 150 GP
 * Attribute: Neutral
 * DMG: 0
 * Effect: Recharges any one spell in you or a party member's arsenal
 * Uses: 5

Healthbolt


 * 200 GP
 * Attribute: Thunder
 * DMG:  (to any enemy within 5 squares)
 * Effect: Roll a 30D to heal
 * Uses: 2

Cleansing Fountain


 * 300 GP
 * Attribute: Water
 * DMG: 0
 * Effect: Attempt to remove status effects from entire party. Roll 20D, need 15 to suceed, 10 will cleanse you.
 * Uses: 3

Shiverburn


 * 200 GP
 * Attribute: Fire/Ice
 * DMG: 0
 * Effect: Freezes and Burns opponent for 8D turns
 * Uses: 4

Summon Stone Golem


 * 340 GP
 * Attribute: Earth
 * DMG: 0
 * Effect: User can do nothing on next turn, at the end of the next turn however, a Golem is added to the party and will remain until killed, dispelled, or encounter ends.
 * Uses: 5

HI Rank Spells (LVL 23)
Divine Light
 * 350 GP
 * Attribute: Neutral
 * DMG: 0
 * Effect: Recharges any one spell in you or a party member's arsenal to full and heals them for 15 HP.
 * Uses: 3

Arcane Medicine
 * 260 GP
 * Attribute: Neutral
 * DMG: 0
 * Effect: Roll a 50D to heal, heals 50D HP.
 * Uses: 6

Flaming Courage
 * 300 GP
 * Attribute: Fire
 * DMG: 0
 * Effect: Deals 7 fire damage to target, they will do +15 fire damge next turn.
 * Uses: 3

Winterstorm
 * 260 GP
 * Attribute: Ice/Thunder
 * DMG: 0
 * Effect: Freezes target for 5D turns then stuns them for 3D turns.
 * Uses: 4

Summon Fire Golem


 * 450 GP
 * Attribute: Fire
 * DMG: 0
 * Effect: User can do nothing on next turn, at the end of the next turn however, a Golem is added to the party and will remain until killed, dispelled, or encounter ends.
 * Uses: 6

Master Rank Spells (LVL 31)
Close Wounds
 * 350 GP
 * Attribute: Neutral
 * DMG: 0
 * Effect: Heals target for 30-65 HP
 * Uses: 7

Circle of Light
 * 360 GP
 * Attribute: Neutral
 * DMG: 0
 * Effect: Heals all friends in 10 block radius for 25 HP, deals 20 damage to any undead in area.
 * Uses: 7

Mage Armor
 * 500 GP
 * Attribute: Neutral
 * DMG: 0
 * Effect: Multiplies your ARM by 10 for 5 turns
 * Uses: 3

Close Wounds
 * 350 GP
 * Attribute: Neutral
 * DMG: 0
 * Effect: Heals target for 30-65 HP
 * Uses: 7

Summon Ice Golem


 * 500 GP
 * Attribute: Ice
 * DMG: 0
 * Effect: Summons a fucking Ice Golem what do you think.
 * Uses: 7

Summon Storm Golem


 * 520 GP
 * Attribute: Thunder
 * DMG: 0
 * Effect: Summons a fucking Thunder Golem what do you think.
 * Uses: 7

Return All Souls
 * 1000 GP
 * Attribute: Neutral
 * DMG: 0
 * Effect: Revives all fallen allies with 30 HP
 * Uses: 2

Legendary Rank Spells (LVL 39)
Godsgrace
 * 2000 GP
 * Attribute: Neutral
 * DMG: 999999 (to undead)
 * Effect: Destroys all undead in a 50x50 radius (other than bosses)
 * Uses: 1

Godsgrace II
 * 3000 GP
 * Attribute: Neutral
 * DMG: 0
 * Effect: Heals all allies by 999 HP
 * Uses: 5

Gift of the Dragon Soul
 * 5000 GP
 * Attribute: Dragon
 * DMG: 0
 * Effect: Ressurects an ally with full HP and makes them immune to Dragon element for 3 turns.
 * Uses: 1

Shatter
 * 5500 GP
 * Attribute: Neutral
 * DMG: 0
 * Effect: Removes all of opponent's ARM
 * Uses: 1