Poisons

Poisons are substances that can be attached to melee weapons for extra damage or effects.

Basic Poisons
Basic Poison
 * 10 GP
 * Attribute: Earth
 * Effects: Does 1 damage every turn for 5 turns.



Frostbite Poison


 * 20 GP
 * Attribute: Ice
 * Effects: Does 1 damage every turn for 5 turns, 50% chance to freeze target on first damage.

Goblin Spit


 * N/A GP-Only found in Goblin camps
 * Attribute: Water
 * Effects: Does 3 damage every turn for 5 turns.

Decent Poisons
Trollsblood

Potent Poison
 * 50 GP
 * Attribute: Water
 * Effects: Does 5 damage every turn for 5 turns.

Giant Spider's Venom
 * 100 GP
 * Attribute: Water
 * Effects: Does 10 damage every turn for 3 turns.

Wizmix
 * 150 GP
 * Attribute: Water
 * Effects: Does 9 damage every turn for 5 turns.


 * 150 GP
 * Attribute: Water
 * Effects: Opponent is unable to use spells for 3 turns

Respectable Poisons
Uroodamix

Trollsblood+
 * 200 GP
 * Attribute: Water
 * Effects: Does 10 damage every turn for 10 turns.

Torturamix
 * 65 GP
 * Attribute: Water
 * Effects: Does 5 damage every turn for 15 turns.

Stundamix
 * 190 GP
 * Attribute: Water
 * Effects: Does 3 damage every turn for 100 turns.


 * 100 GP
 * Attribute: Thunder
 * Effects: Opponent is paralyzed for D6 turns

Assassin Grade Poisons
Trollsblood++

Magebane
 * 100 GP
 * Attribute: Water
 * Effects: Does 8 damage every turn for 25 turns.

Griefmix
 * 100 GP
 * Attribute: Thunder
 * Effects: Drains D10 charges from 2 random spells.

Battlemage's Folly
 * 200 GP
 * Attribute: Water
 * Effects: Does 15 damage every turn for 10turns.

Spittermix
 * 300 GP
 * Attribute: Water
 * Effects: Does 8 damage every turn for 10 turns. Drains 1 charge from a spell every turn for 8 turns


 * 250 GP
 * Attribute: Fire/Water
 * Effects: On impact the poison combusts, dealing 10 fire damage to the target, and poisoning everything in a 10x10 radius, dealing 4 damage every turn for 10 turns. (includes allies)

Pandemic Poisons (VERY RARE)
<p style="margin-top:1em;margin-bottom:1em;">Sorrowmix

<p style="margin-top:1em;margin-bottom:1em;">Slaughtermix
 * 500 GP
 * Attribute: Water
 * Effects: Does 25 damage every turn for 100 turns.

<p style="margin-top:1em;margin-bottom:1em;">Splattermix
 * 500 GP
 * Attribute: Water
 * Effects: Does 35 damage every turn for 5 turns.

<p style="margin-top:1em;margin-bottom:1em;">Dragonrend
 * 600 GP
 * Attribute: Fire/Water
 * Effects: On impact the poison combusts, dealing 25 fire damage to the target, and poisoning everything in a 10x10 radius, dealing 10 damage every turn for 10 turns. (includes allies)


 * 1500 GP
 * Attribute: Water
 * Effects: Does 50 damage to anything with dragon element for 50 turns, useless against anything else.