The Warrior's Guild

The Warrior's Guild is a guild based on the hiring and training of mercenaries, they are an independant and world-wide organization, but often the members are used as soldiers for the cities they reside in, meaning during wartime guild-mates will often meet each other in battle...or they won't.

Guild Supplies
Warrior's Guild Armor

Warrior's Guild Blade
 * 100 GP (Legs and Chest), 70 GP (Boots and Helm)
 * Attribute: Neutral
 * ARM: +7 to L H and B, +13 to C
 * Effect: +5 CHA, +10 damage to melee attacks
 * Requirements:

Warrior's Guild Shield
 * 70 GP
 * Attribute: Neutral
 * DMG: 10
 * Buff:
 * Effect:


 * 45 GP
 * Attribute: Neutral
 * DMG: 2
 * Buff: +7 ARM, Resist 75% of axe, mace, and blade damage with sucessful block
 * Effect:

Reputation Changes
Lord's Hammer Warrior's Guild: +3

Whitefallen: +2

Sanctuary Warrior's Guild: +1

Trollhunters: +1

Lord's Hammer Mage's Guild: +1

Wastelanders: -1

Whitefall Mage's Guild: -2

Meigar Metalborn
Name: Meigar Metalborn

Meigar Metalborn is an excellent smith. He was orginally a Klightmer that the Whitefallen took as a prisoner alongside his brother, but Isabel convinced the Whitefallen to let him go on the condition that him and his brother worked under her in the Mage's Guild as smiths. He is mildly in love with her, and happy to serve. His brother can't help but feel that they are being enslaved.

Player: Dungeon Master

Race: Dwarf

HP: 250

Class: Smith

Element: Fire

Level: 20

Exp Give: 90

Spells/Skills:

Rockslide Stats: Equipment: Weapons:
 * 55 GP
 * Attribute: Earth
 * DMG: 30
 * Effect: N/A
 * STR: 25
 * AGL: 15
 * CHA: 15
 * INT: 20
 * WIS: 10
 * VIT: 35
 * ARM: 33
 * LUCK: 2
 * Head:
 * Chest: Dwarven Chestplate
 * Legs: Dwarven Greaves
 * Feet: Dwarven Boots
 * 1:  Dwarven Forgehammer


 * 180 GP
 * Attribute: Fire
 * DMG: 25
 * Buff:
 * Effect: Smithed Items are 25% better

Merad Metalborn
Name: Merad Metalborn

Merad Metalborn is the weaker and more intelligent of the two Dwarven forgetenders of the guild. Merad feels a bit like him and his brother have been enslaved.

Player: Dungeon Master

Race: Dwarf

HP: 200

Class: Smith/Trader

Element: Earth

Level: 18

Exp Give: 75

Spells/Skills: Stats: Equipment: Weapons:
 * STR: 20
 * AGL: 18
 * CHA: 19
 * INT: 25
 * WIS: 13
 * VIT: 30
 * ARM: 33
 * LUCK: 5
 * Head:
 * Chest: Dwarven Chestplate
 * Legs: Dwarven Greaves
 * Feet: Dwarven Boots
 * 1:  Dwarven Crossbow


 * 350 GP
 * Attribute: Thunder (Fire, Neutral, and Ice variants)
 * DMG: 10
 * Buff: +5 AGL
 * Requirements: 20 INT, 35 STR
 * Effect: +2-50 damage by distance. Misses if farther than 50 squares away.
 * 2:  Dwarven Bolt


 * 250 GP (150)
 * Attribute: Thunder
 * DMG: 25

Balagog Grundle
Name: Balagog Grundle

Balagog is an Orcish warrior who was recruited by Craster Coldfire. He is a bit more civilized than his tribal cousins, and thusly is allowed inside the city. He even grew a beard to fit into nordic culture better.

Player: Dungeon Master

Race: Orc

HP: 330

Class: Barbarian

Element: Thunder

Level: 20

Exp Give: 150

Spells/Skills:

Stats: Equipment: Weapons:
 * STR: 45
 * AGL: 30
 * CHA: 2
 * INT: 5
 * WIS: 2
 * VIT: 25
 * ARM: 28
 * LUCK: 0
 * Head:
 * Chest: Whitefallen Chestplate
 * Legs: Whitefallen Greaves
 * Feet: Whitefallen Boots
 * 1:  Orcish Battleaxe (2H)


 * 200 GP
 * Attribute: Fire
 * DMG: 28
 * Buff:
 * Effect: 50% chance to cause bleeding damage (+2 for the next 2 turns on fleshy enemies)

Isabel Viel
Name: Isabel Viel

Isabel is a kind but strong woman, she detests war and slavery, but will gladly preform both to prove her strength and support her city. She is steadfastly loyal to the Whitefallen and thusly despises Elves and most Dwarves.

Player: Dungeon Master

Race: Human

HP: 330

Class: Knight

Element: Fire

Level: 30

Exp Give: 230

Spells/Skills:

Stats: Equipment: Weapons:
 * STR: 50
 * AGL: 35
 * CHA: 2
 * INT: 5
 * WIS: 2
 * VIT: 35
 * ARM: 35
 * LUCK: 0
 * Head:
 * Chest: Guildmaster's Whitefallen Chestplate
 * Legs: Whitefallen Greaves
 * Feet: Whitefallen Boots
 * 1:  Dragonscale Longsword


 * 500 GP
 * Attribute:Fire
 * DMG: 32
 * Buff:
 * Effect:
 * Requirement: 120 STR
 * 2:  Godstone Shield


 * 450 GP
 * Attribute: Earth
 * DMG: 6
 * Buff: +50 HP, +10 STR
 * Effect:
 * Requirement: 160 STR

Craster Coldfire
Name: Craster Coldfire

Craster is in short, a barbaric moron. He serves those with power, and kills those without it. These qualities make him an excellent mercenary, but less than a good person. He is good friends with Balagog but less so to any of the other guild mates, in fact he often harasses the Dwarves, and flirts with Isabel. He is the one who killed the goblin and mounted his head outside the guild.

Player: Dungeon Master

Race: Human/Orc

HP: 150

Class: Barbarian

Element: Ice

Level: 20

Exp Give: 140

Spells/Skills:

Stats: Equipment: Weapons:
 * STR: 45
 * AGL: 30
 * CHA: 5
 * INT: 2
 * WIS: 1
 * VIT: 10
 * ARM: 15
 * LUCK: 10
 * Head:
 * Chest: Knight's Chestplate
 * Legs: Mammoth Leather Faulds
 * Feet: Knight's Boots
 * 1:  Dwarven Battleaxe (2H)


 * 200 GP
 * Attribute: Thunder
 * DMG: 65
 * Buff:
 * Effect: Roll 20D to cleave, if roll is sucessful +20 DMG

Mygritte the Mountain
Name: Mygritte the Mountain

Mygritte almost never speaks, he is 7 feet tall and rumored to be giantkin. Unlike most of the Warrior's Guild, he did not earn his title and rank through savagery and brute strength. His skills lie in defense not offense. He has had his ribs, arms, legs, and even skull broken numerous times, he has survived impalement, dragonfire, and many other trials. But he stands as strong as a man who was untouched by a flea. His silence, steadfastness, invulnerablitiy, and height have earned him the title of mountain.

Player: Dungeon Master

Race: Human/Giant?

HP: 500

Class: Barbarian

Element: Ice

Level: 30

Exp Give: 190

Spells/Skills:

Stats: Equipment: Weapons:
 * STR: 30
 * AGL: 15
 * CHA: 20
 * INT: 10
 * WIS: 20
 * VIT: 90
 * ARM: 45
 * LUCK: 10
 * Head: Dragonglass Chain Helm
 * Chest: The Mountain's Godstone Chesplate
 * Legs: Dragonglass Greaves
 * Feet: Dragonglass Boots
 * 1: Rusted  Steel Shortsword


 * 40 GP
 * Attribute: Neutral
 * DMG: 6
 * Buff:
 * Effect:

Esbern's Cottage
Kill the goblins that have tunneled into Esbern's basement.

Foultongue
Clear out Liar's Retreat.

Keep Clearing
Clear out the keep, if you have already done it for the Whitefallen questline you will still get a reward.

Duok the Mighty
Kill Duok, the giant blocking the path to the Wasteland.

Merad (Weaponry)
Level 9:
 * Vendor: Merad Metalborn
 * Gold Per Day: 500
 * Affiliation: The Warrior's Guild, Klightmer
 * Inventory:

Steel Shortsword

Steel Shield
 * 40 GP
 * Attribute: Neutral
 * DMG: 8
 * Buff:
 * Effect:

Steel Claymore (2H)
 * 35 GP
 * Attribute: Neutral
 * DMG: 2
 * Buff: +5 ARM
 * Effect:

Steel War Axe
 * 120 GP
 * Attribute: Neutral
 * DMG: 22
 * Buff:
 * Effect:
 * Requirements: 20 STR, 10 AGL

Steel Mace
 * 50 GP
 * Attribute: Neutral
 * DMG: 9
 * Buff:
 * Effect:

Level 17:
 * 70 GP
 * Attribute: Neutral
 * DMG: 10
 * Buff:
 * Effect:
 * Requirements: 18 STR

Promethite Warhammer Dragonglass Longsword
 * 85 GP
 * Attribute: Earth
 * DMG: 15
 * Buff:
 * Effect:

Dragonglass Shield
 * 200 GP
 * Attribute: Neutral (Fire, Earth, and Dragon Variants)
 * DMG: 19
 * Buff:
 * Effect: +5 damage to Draci

Dragonglass Broadsword (2H)
 * 150 GP
 * Attribute: Neutral (Fire, Earth, and Dragon Variants)
 * DMG: 3
 * Buff:
 * Effect: Sucessfully blocking will resist fire damage completely

Dragonglass Spear
 * 250 GP
 * Attribute: Neutral (Fire, Earth, and Dragon Variants)
 * DMG: 26
 * Buff:
 * Effect:

Dragonglass Chainball (2H)
 * 260 GP
 * Attribute: Earth (Fire and Dragon variants)
 * DMG: 8
 * Buff:
 * Effect: Roll D5 to combo. Result x base DMG is the damage.

Level 23:
 * 260 GP
 * Attribute: Neutral (Fire, Earth, and Dragon Variants)
 * DMG: 16
 * Buff:
 * Effect: roll 3D to combo

Dwarven Warhammer Dwarven Battleaxe (2H)
 * 150 GP
 * Attribute: Earth (Thunder and Neutral Variants)
 * DMG: 30
 * Buff:
 * Effect: +5 DMG if wearing full set of Dwarven Armor

Dwarven Shield
 * 200 GP
 * Attribute: Earth (Thunder and Neutral Variants)
 * DMG: 65
 * Buff:
 * Effect: Roll 20D to cleave, if roll is sucessful +20 DMG
 * 300 GP
 * Attribute: Earth (Fire, Neutral, and Thunder variants)
 * DMG: 3
 * Buff: +10 VIT, +10 WIS
 * Requirements: 70 STR
 * Effect:  If block is sucessful, this shield completely resists Dragonbreath and Goblin weapons.

Balagog (STR training)
STR Training:
 * Vendor: Balagog Grundle
 * Gold Per Day: 300
 * Affiliation: The Warrior's Guild
 * Inventory:

Training Limit: 50 STR

Cost: 50 gold (x2 for every train)

Mygritte (VIT training)
VIT Training:
 * Vendor: Mygritte the Mountain
 * Gold Per Day: 700
 * Affiliation: The Warrior's Guild
 * Inventory:

Training Limit: 80 VIT

Cost: 60 gold (x2 for every train)