Mancers (Enemy)

Mancers are rogue mage enemies.

Golemancers
Novice Golemancer Summon Wood Golem
 * Race: Various
 * HP: 30
 * Element: Neutral
 * Level: 6
 * Exp Give: 7
 * Spells:

Summon Stone Golem
 * 115 GP
 * Attribute: Neutral
 * DMG: 0
 * Effect: User can do nothing on next turn, at the end of the next turn however, a Golem is added to the party and will remain until killed, dispelled, or encounter ends.
 * Uses: 2

Steel Mace
 * 340 GP
 * Attribute: Earth
 * DMG: 0
 * Effect: User can do nothing on next turn, at the end of the next turn however, a Golem is added to the party and will remain until killed, dispelled, or encounter ends.
 * Uses: 5
 * Weapons:

Stats:
 * 70 GP
 * Attribute: Neutral
 * DMG: 10
 * Buff:
 * Effect:
 * Requirements: 18 STR
 * STR: 5
 * AGL: 15
 * CHA: 2
 * INT: 10
 * WIS: 15
 * VIT: 5
 * ARM: 6
 * LUCK: 5
 * Drops: Summon Stone Golem Tome, Steel Mace

Skilled Golemancer Summon Fire Golem
 * Race: Various
 * HP: 50
 * Element: Neutral
 * Level: 10
 * Exp Give: 15
 * Spells:

Summon Stone Golem
 * 450 GP
 * Attribute: Fire
 * DMG: 0
 * Effect: User can do nothing on next turn, at the end of the next turn however, a Golem is added to the party and will remain until killed, dispelled, or encounter ends.
 * Uses: 6


 * 340 GP
 * Attribute: Earth
 * DMG: 0
 * Effect: User can do nothing on next turn, at the end of the next turn however, a Golem is added to the party and will remain until killed, dispelled, or encounter ends.
 * Uses: 5

Steel Mace of Flames
 * Weapons:

Stats:
 * 70 GP
 * Attribute: Neutral
 * DMG: 10 (+5 Fire Damage)
 * Buff:
 * Effect:
 * Requirements: 18 STR
 * STR: 10
 * AGL: 18
 * CHA: 2
 * INT: 10
 * WIS: 20
 * VIT: 5
 * ARM: 6
 * LUCK: 5
 * Drops: Summon Stone Golem Tome, Steel Mace of Flames

Bosses
The Fungalmancer

The Fungalmancer is an outlaw from Myr who attempted to join the Whitefall Mage's Guild, but was kicked out for his constant consumption of hallucinagenic mushrooms. He vowed to destroy them and has apparently been planning to use Dark Elven magic to flood the city with giant mushrooms, crushing them with the power of nature. Summon Fire Golem
 * Race: Dark Elf
 * HP: 100
 * Element: Earth
 * Level: 15
 * Exp Give: 26
 * Spells:

Summon Stone Golem
 * 450 GP
 * Attribute: Fire
 * DMG: 0
 * Effect: User can do nothing on next turn, at the end of the next turn however, a Golem is added to the party and will remain until killed, dispelled, or encounter ends.
 * Uses: 6


 * 340 GP
 * Attribute: Earth
 * DMG: 0
 * Effect: User can do nothing on next turn, at the end of the next turn however, a Golem is added to the party and will remain until killed, dispelled, or encounter ends.
 * Uses: 5

The Fungalmace-A mace covered in tiny toxic mushrooms, gloves reccomended before using.
 * Weapons:

Stats:
 * 100 GP
 * Attribute: Neutral
 * DMG: 10 (+8 Earth Damage)
 * Buff:
 * Effect: 50% to basic poison
 * Requirements:
 * STR: 20
 * AGL: 18
 * CHA: 1
 * INT: 5
 * WIS: 25
 * VIT: 20
 * ARM: 15
 * LUCK: 10
 * Drops: Summon Fire Golem Tome(5%), Fungalmace (50%)