Manufactured Weapons

Manufactured Weapons are weapons that differ from standard weapons in that they're the signature weapons of different races.

Goblin-Make (LVL 2+)
Goblin-Make weapons are efficiently made but aren't incredibly strong. They're about the worth of iron.

Goblin-Make Dagger


 * 14 GP
 * Attribute: Neutral
 * DMG: 4
 * Effect: Poisons last 2 turns longer

Goblin-Make Axe (TH)


 * 25 GP
 * Attribute: Neutral
 * DMG: 7
 * Effect: Poisons last 2 turns longer
 * Requirements: 20 STR

Goblin-Make Bow

Goblin-Make Crossbow
 * 30 GP
 * Attribute: Neutral
 * DMG: 6
 * Effect: Poisons last 5 turns longer

Goblin Bolt
 * 45 GP
 * Attribute: Neutral
 * DMG: 8
 * Effect: +0.5 damage for every square away (max 20)

Goblin Arrow
 * 28 GP for 32
 * Attribute: Neutral
 * DMG: +4
 * Effect:


 * 20 GP for 32
 * Attribute: Neutral
 * DMG: +2
 * Effect: Roll 20D to poison (Goblin spit) opponent. Must roll odd number to poison.

Goblin Shaman's Staff


 * 55 GP
 * Attribute: Earth
 * DMG: 3
 * Effect: +5 INT

Frostforged (Snow Elven) (LVL 4+)
Frostforged Katana


 * 60 GP
 * Attribute: Ice
 * DMG: 7
 * Effect: Roll 20D to freeze (Must roll 16 or higher)

Frostforged Longbow (2H)


 * 75 GP
 * Attribute: Ice
 * DMG: 5
 * Effect: +0.5 damage for every square user is away from target. 50% chance to freeze if undetected.

Frostforged Staff (2H Staff)


 * 120 GP
 * Attribute: Ice
 * DMG: 4
 * Effect: +5 WIS, free cast for LOW-MED level frost spells

Frostforged Crosier (2H Staff)


 * 130 GP
 * Attribute: Ice
 * DMG: 1
 * Effect: Free cast for LOW-MED Healing spells.

Elven (LVL 10+)
Elven Shortblade


 * 80 GP
 * Attribute: Earth
 * DMG: 16
 * Effect:

Elven Mace


 * 95 GP
 * Attribute: Earth
 * DMG: 20
 * Effect: Roll 20D to stun, must roll 17+ to work.

Elven Shield


 * 150 GP
 * Attribute: Earth
 * DMG: 2
 * Effect: 50% chance to ignore Black Spells.

Elven Shortbow


 * 90 GP
 * Attribute: Earth
 * DMG: 3 (+1 for every square user is from target)
 * Effect:

Elven Longbow


 * 150 GP
 * Attribute: Earth
 * DMG: 5 (+3 for every square user is from target. +5 if user is Wood Elf
 * Effect:

<p style="margin-top:1em;margin-bottom:1em;">Elven Arrow


 * 100 GP (64)
 * Attribute: Earth
 * DMG: 10
 * Effect:

<p style="margin-top:1em;margin-bottom:1em;">Elven Bowstaff


 * 130 GP
 * Attribute: Earth
 * DMG: 5
 * Effect: Roll a D6 to combo. Attack however many numbers the die rolls.

<p style="margin-top:1em;margin-bottom:1em;">Elven Wand


 * 160 GP
 * Attribute: Earth
 * DMG: 1
 * Effect: 50% to allow user to use 2 spells.

<p style="margin-top:1em;margin-bottom:1em;">Elven Staff


 * 180 GP
 * Attribute: Earth
 * DMG: 4
 * Effect: 50% chance to get a free use of a Dragon or Earth attribute spell.

Drowish (Dark Elf) (LVL 15+)
<p style="margin-top:1em;margin-bottom:1em;">Drowish Shortblade


 * 130 GP
 * Attribute: Fire
 * DMG: 22
 * Effect: +8 to Holy Characters, and Elven Armor.

<p style="margin-top:1em;margin-bottom:1em;">Drowish Longsword (2H)


 * 180 GP
 * Attribute: Fire
 * DMG: 35
 * Effect:

<p style="margin-top:1em;margin-bottom:1em;">Drowish War Axe (1H)


 * 160 GP
 * Attribute: Fire
 * DMG: 25
 * Effect: +10 to Nature enemies

<p style="margin-top:1em;margin-bottom:1em;">Drowish Spear (2H Staff)


 * 220 GP
 * Attribute: Fire
 * DMG: 10
 * Effect: +5 to large enemies, +5 when used by Dark Elves, Black Magic does +5 damage.

Grok (Giant) (LVL 20+)
Grok Club (2H)


 * 300 GP
 * Attribute: Neutral
 * DMG: 50
 * Effect:
 * Requirements: 90 STR

<p style="margin-top:0.4em;margin-bottom:0.5em;">Grok Wood-Axe (2H)


 * 350 GP
 * Attribute: Neutral
 * DMG: 70
 * Effect:
 * Requirements: 60 STR

Dwarven (LVL 22+)
<p style="margin-top:1em;margin-bottom:1em;">Dwarven Warhammer


 * 150 GP
 * Attribute: Earth (Thunder and Neutral Variants)
 * DMG: 30
 * Buff:
 * Effect: +5 DMG if wearing full set of Dwarven Armor

<p style="margin-top:1em;margin-bottom:1em;">Dwarven Battleaxe (2H)

Dwarven Crossbow Dwarven Balista Dwarven Shield Dwarven Bolt
 * 200 GP
 * Attribute: Earth (Thunder and Neutral Variants)
 * DMG: 65
 * Buff:
 * Effect: Roll 20D to cleave, if roll is sucessful +20 DMG
 * 350 GP
 * Attribute: Thunder (Fire, Neutral, and Ice variants)
 * DMG: 10
 * Buff: (+5 AGL if Dwarf user)
 * Requirements: 20 INT, 35 STR
 * Effect: <span style="color:rgb(0,0,0);font-family:sans-serif;font-size:12px;line-height:19.03125px;text-align:center;">+2-50 damage by distance. Misses if farther than 50 squares away.
 * 750 GP
 * Attribute: Fire (VERY rare Dragon variants)
 * DMG: 75
 * Buff: -20 AGL
 * Requirements: 100 STR
 * Effect (s): Roll 40D to hit, if 20+ it hits, if 35+ does 50 points of Fire damage to anything in a 5x5 square radius to target. Must wait 2 turns before using again. Instantly kills Stone Golems.
 * 300 GP
 * Attribute: Earth (Fire, Neutral, and Thunder variants)
 * DMG: 3
 * Buff: +10 VIT, +10 WIS
 * Requirements: 70 STR
 * Effect:  If block is sucessful, this shield completely resists Dragonbreath and Goblin weapons.
 * 250 GP (64)
 * Attribute: Thunder
 * DMG: 15 (25 if Dwarf)

Dwarven Arrow
 * 230 GP (64)
 * Attribute: Earth
 * DMG: 13 (20 if Dwarf)

Dracraft (LVL 38+)
Dracraft are ancient weapons made by the original tribal ancestors of the Draci.

<p style="margin-top:1em;margin-bottom:1em;">Dracraft Staff
 * 750 GP
 * Attribute: Dragon
 * DMG: 20
 * Buff:
 * Effect: All Dragon element spells are free, and Dragon black magic does x2 damage
 * Requirement: 30 STR, 80 INT, 80 WIS

<p style="margin-top:1em;margin-bottom:1em;">Dracraft Wand
 * 760 GP
 * Attribute: Dragon
 * DMG: 14
 * Buff:
 * Effect: Dragon black magic does x3 damage
 * Requirement: 30 STR, 80 INT, 80 WIS

Animunculin (LVL 43+)
<p style="margin-top:1em;margin-bottom:1em;">Gizordnach (2H) (1H for Animunculi) [Long Blade] <p style="margin-top:1em;margin-bottom:1em;">Mzcheftenar (2H) [Crossbow] <p style="margin-top:1em;margin-bottom:1em;">Helachtefen (2H)
 * 900 GP
 * Attribute: Thunder (Becomes the element of the user if used by Animunculi)
 * DMG: 60
 * Buff:
 * Effect: +5 charges to all thunder spells
 * Requirement: 95 STR, 30 INT
 * 1200 GP
 * Attribute: Thunder
 * DMG: 32
 * Buff:
 * Effect: +5 damage for every square you are from target. (max 20)
 * Requirement: 80 STR
 * 1000 GP
 * Attribute: Thunder
 * DMG: 20
 * Buff:
 * Effect: Free cast to Healthbolt, and any thunder Black Magic
 * Requirement: 60 STR, 60 WIS, 20 INT