Armors

Armors are non-magical ways of defending against attacks.

They come in 3 main types. Light, Medium, and Heavy.

LOW Rank Armors
Snowsquire Armor
 * 20 GP (Legs and Chest), 10 GP (Boots and Helm)
 * Attribute: Neutral
 * ARM: +2 to L H and B, +5 to C
 * Effect: +1 AGL

Iron Armor


 * 25 GP (Legs and Chest), 20 GP (Boots and Helm)
 * Attribute: Neutral
 * ARM: +3 to L H and B, +10 to C
 * Effect: +1 VIT

Apprentice Robes


 * 28 GP (Legs and Chest), 25 GP (Boots and Helm)
 * Attribute: Neutral
 * ARM: 0
 * Effect: +2 INT, +2 WIS.

MED Rank Armors (LVL 8+)
Wastelander Armor
 * 30 GP (Legs and Chest), 20 GP (Boots and Helm)
 * Attribute: Ice
 * ARM: +3 to L H and B, +6 to C
 * Effect: +2 AGL, 50% chance to resist Frost damage.

Steel Plate Armor


 * 40 GP (Legs and Chest), 30 GP (Boots and Helm)
 * Attribute: Neutral
 * ARM: +5 to L H and B, +11 to C
 * Effect: +4 VIT
 * Requirement: 30 STR

Mage Robes


 * 30 GP (Legs and Chest), 30 GP (Boots and Helm)
 * Attribute: Neutral
 * ARM: +1 to L H and B, +1 to C
 * Effect: +10 WIS, +10 INT, 20% chance to resist any elemental damage
 * Requirements: 20 INT

MED-HI Armors (LVL 13+)
Mammoth-Leather Armor
 * 50 GP (Legs and Chest), 30 GP (Boots and Helm)
 * Attribute: Ice/Earth
 * ARM: +3 to L H and B, +8 to C
 * Effect: +5 AGL,

Knight's Armor


 * 70 GP (Legs and Chest), 50 GP (Boots and Helm)
 * Attribute: Neutral
 * ARM: +6 to L H and B, +12 to C
 * Effect: +10 VIT, +1 CHA
 * Requirements: 40 STR, 20 CHA

Magician's Robes


 * 70 GP (Legs and Chest), 45 GP (Boots and Helm)
 * Attribute: Fire
 * ARM: +2 to L H and B, +2 to C
 * Effect: +25 INT (+30 if user is Fire attribute)

Priest's Robes


 * 60 GP (Legs and Chest), 40 GP (Boots and Helm)
 * Attribute: Neutral
 * ARM: +3 to L H and B, +2 to C
 * Effect: +20 WIS, +10 HP

Basic Battlemage Armor


 * 115 GP (Legs and Chest), 90 GP (Boots and Helm)
 * Attribute: Thunder
 * ARM: +4 to L H and B, +8 to C
 * Effect: +5 WIS, +10 INT, +5 STR, +10 VIT
 * Spell: Roll 20D to add 5 fire damage to any attack and burn, must get 18 or higher.
 * Requirements: 35 STR, 30 INT, 30 WIS

HI Rank Armors (LVL 21+)
Mythril Armor


 * 100 GP (Legs and Chest), 65 GP (Boots and Helm)
 * Attribute: Neutral (Thunder and Ice Variants)
 * ARM: +5 to L H and B, +10 to C
 * Effect: +7 AGL, +2 INT
 * Requirements: 50 AGL, 10 INT

Dragonglass Armor


 * 260 GP (Legs and Chest), 120 GP (Boots and Helm)
 * Attribute: Neutral (Dragon and Fire Variants)
 * ARM: +7 to L H and B, +15 to C
 * Effect: +13 VIT, Dragon and Fire Damage does 75%
 * Requirements: 60 STR

Sorcerer's Robes


 * 150 GP (Legs and Chest), 100 GP (Boots and Helm)
 * Attribute: Neutral (Water and Dragon Variants)
 * ARM: +1 to L H and B, +2 to C
 * Effect: +30 INT (+50 if user is Fire, Thunder, or Dragon attribute)
 * Requiremtns: 70 INT, 20 WIS

Master Rank Armors (LVL 30+)
Heartsilver Armor

Admimantium Armor
 * 220 GP (Legs and Chest), 75 GP (Boots and Helm)
 * Attribute: Neutral (Earth and Ice Variants)
 * ARM: +8 to L H and B, +14 to C
 * Effect: +15 AGL, +5 VIT
 * Requirements:


 * 350 GP (Legs and Chest), 170 GP (Boots and Helm)
 * Attribute: Neutral (Dragon and Water Variants)
 * ARM: +7 to L H and B, +15 to C
 * Effect: +15 VIT, +6 STR
 * Requirements: 80 STR, 30 VIT

Wizard's Robes


 * 150 GP (Legs and Chest), 100 GP (Boots and Helm)
 * Attribute: Neutral (Thunder and Water variants)
 * ARM: +2 to L H and B, +4 to C
 * Effect: Free cast to any spells that share your element. Spells that harm your element cost 2 charges to cast.
 * Requiremtns: 100 INT, 30 WIS

Legendary Rank Armors (LVL 38+)
Dragonscale Chainmail

Godstone Armor
 * 500 GP (Legs and Chest), 250 GP (Boots and Helm)
 * Attribute: Dragon (Ice, Water, and Thunder Variants)
 * ARM: +7 to L H and B, +13 to C
 * Effect: +20 AGL, +10 VIT, +10 STR
 * Requirements:


 * 1000 GP (Legs and Chest), 500 GP (Boots and Helm)
 * Attribute: Earth (Ice variants)
 * ARM: +10 to L H and B, +19 to C
 * Effect: +10 VIT, +10 STR
 * Requirements: 100 STR, 40 VIT

Master Robes


 * 1200 GP (Legs and Chest), 600 GP (Boots and Helm)
 * Attribute: Neutral (All Elemental Variants)
 * ARM: +4 to L H and B, +7 to C
 * Effect: Spells get x3 charges. All black magic spells that match robe's element do x2 damage.
 * Requiremtns: 150 INT, 50 WIS

Godsgrief Armor


 * 1100 GP (Legs and Chest), 650 GP (Boots and Helm)
 * Attribute: Earth (Thunder variants)
 * ARM: +7 to L H and B, +16 to C
 * Effect: +15 VIT, +20 INT
 * Requirements: 80 STR, 20 VIT, 60 INT

HERO Rank Armors (LVL 45+)
Armor of the Heroic Ranger

Armor of the Legendary Hero
 * 1000 GP (Legs and Chest), 500 GP (Boots and Helm)
 * Attribute: Ice
 * ARM: +13 to L H and B, +18 to C
 * Effect: Bows and Daggers do x2 damage
 * Requirements: Ranger Class


 * 2000 GP (Legs and Chest), 1000 GP (Boots and Helm)
 * Attribute: Fire
 * ARM: +15 to L H and B, +26 to C
 * Effect: Blades, Axes, and Blunt weapons do x2 damage
 * Requirements: Hero Class

Armor of the Wise Magister


 * 2500 GP (Legs and Chest), 1300 GP (Boots and Helm)
 * Attribute: Thunder
 * ARM: +6 to L H and B, +14 to C
 * Effect: Spells get x5 charges. All Black Magic does x2 damage.
 * Requiremtns: Magister Class



Robes of the Legendary Saint


 * 2400 GP (Legs and Chest), 1300 GP (Boots and Helm)
 * Attribute: Earth
 * ARM: +5 to L H and B, +12 to C
 * Effect: Spells get x5 charges. All White Magic effects are more potent
 * Requiremtns: Saint Class

Armor of the Clever Skald


 * 1200 GP (Legs and Chest), 500 GP (Boots and Helm)
 * Attribute: Water
 * ARM: +11 to L H and B, +13 to C
 * Effect: Songs last x2 as long, All attacks do x2 damage.
 * Requirements: Skald Class

Final Rank Armors (LVL 50+)
Godschain

The Unbreaking
 * 1000 GP (Legs and Chest), 600 GP (Boots and Helm)
 * Attribute: Your element
 * ARM: +15 to L H and B, +27 to C
 * Effect: x2 damage to users specialities
 * Requirements:


 * 1900 GP (Legs and Chest), 800 GP (Boots and Helm)
 * Attribute: Your element
 * ARM: +22 to L H and B, +52 to C
 * Effect: Take 1/2 damage, deal x2 damage.
 * Requirements:

<p style="margin-top:1em;margin-bottom:1em;">Archmagi Cloak


 * 1200 GP (Legs and Chest), 600 GP (Boots and Helm)
 * Attribute: Your element.
 * ARM: +4 to L H and B, +7 to C
 * Effect: Spells get x5 charges.
 * Requiremtns: